More Details can be found here: http://psychocore.com/index2.html
I don't make my apps and plug-ins available very often, but
when I do people do seem to rather like them.
Back in early 2011 I stopped making everything available, lack of time
to make them available and quash any remaining bugs that I could personally
live with (but others would not) meant that everything stopped. I pulled all remaining releases after the
splash the initial version of MudWalker had made back in the day, and the even
bigger splash the vector displacement shader for mental ray made. As I explained back then it got to the stage where
I was spending all my time answering tech support emails for what were free
things I'd put out. I write these things
for me and I release things as either I have superseded them in my pipeline with
another version or simply as a gift. But
in truth it's a side effect of making things for me that I personally need use
of. Nothing more.
Now as I did not get into art to be a tech support guy and
want to remain being in art for art, releasing these means I cannot in all good
conscience sell them. The way I see it
if your selling an app or plug-in you have to be prepared to act as tech support
and give up a large chunk of your life.
Hence both MudWalker X and ReDucto are free to everyone with one small
stipulation...no emails begging for tech support (unless you're a large firm),
no emails or tweets begging for features to be
added...nothing...nada...ziltch. Any
emails will get deleted unless you're a huge firm and prepared to pay for any
changes or tech support.
ReDucto's 3d parts kit workflow is unique... there is
currently nothing that does this even as remotely as stable or as easily (let
alone fast...let's not forget that!).
The main ReDucto polygon reduction algorithm is unique and something I
came up with myself years ago. no other app has this algorithm as I own it, I came
up with it, I made it. It gives superb
results that are far and away better than everyone else's version of the simple
quadratic collapse algorithm used by 90% of the industry.
There is so much more that's its impossible to cover in a
single blog post. back when MudWalker
1st landed years back it was the very 1st of its kind that PC users could actually
use... It made a big splash and saw as a result a shit load of clones. I still find it ironic that it had more app
support in its 1st week than anything similar had in years. This release dumps a lot of the old stuff and
concentrates on newer features. (although I had made it easy to people to
activate or deactivate the old features if they want them.)
It contains its own super fast polygon reduction algorithm
that is totally different and totally separate from ReDucto, and probably the
one feature I use more than anything the ability to jump all meshes in a scene
to their highest or lowest subD level via a simple hot key. The extras I'm sticking in with both MudWalker
X and ReDucto are worth a look alone.
But its free and you can't argue with that.
They are both released via by own development banner 'Psycho Core'. Now Psycho Core is a software firm that is rather unique. It does not sell you anything, it does not want your money or your loyalty...it wants nothing and hopefully gives everything in return. Downloads for both will be made available later this week once the help files and vids are done. If you meet me at any point you can buy me a beer.... or hire me whichever is harder lol