Saturday, 25 February 2012

Saturday Night Render


Sort of start of a work in progress.... ignore the jumper as it not been sculpted yet and the uvs are screwed up... but threw it into max and did a render anyways. Not the worlds most challenging model on the sculpting side as very little to do really...although may change a few proportions next time I pick it up. Runs off Three 4k maps, a diffuse, a bump and a spec....these are then plugged into various channels of the shader and color corrected in app as needed.... render time is only 40 seconds and this way saves a fair old whack of render time.

Some of you I know may see that it bares more than a passing resemblance to someone on the london 3d max scene...thats totally by chance.... honest ;)

Thursday, 23 February 2012

Anomaly 2012



I'e just agreed to give a lecture at the Anomaly 2012 event in Vancouver this year on April 28th, no I am not telling you whats its about just yet. It will be as usual a one off lecture, I've not been to canada before so it should be an experience.




Captains log.... additional:

did a quick 2hr 'speed matte' tonight...although in truth its a totally 3d scene..I had to work around the crash from hell so only the above shot looks the way I wanted it to... in this case its game model res.


Yep tiz all 3d before you ask....



Crash meant this one is unfinished so lighting and shaders bit off

Monday, 20 February 2012

Two Scenes...One bit of Geometry doodle




The idea behind this doodle was a simple one, to take the same geometry and from it make 2 scenes by changing just lights and materials. (I actually made a third as well but its pretty borrring to look at so I've left itout.) Why? well just for something to do really on a sunday evening to relax and I wanted to try something else as part of my enviroment pipeline.

I'm more partial to the 1st image as it has a more 'alien' feel to it.

Sunday, 19 February 2012

Tweaks


"Give me a chocky muffin and custard!"


I sharpened things up a bit and tweaked a few minor things...may extend it to full body...not sure. I'll see how I feel in a day or two. Took it into zb to render for a change (as I get sick of the same thing lol....plus nice to switch things up a bit.)