Saturday, 25 February 2012
Saturday Night Render
Sort of start of a work in progress.... ignore the jumper as it not been sculpted yet and the uvs are screwed up... but threw it into max and did a render anyways. Not the worlds most challenging model on the sculpting side as very little to do really...although may change a few proportions next time I pick it up. Runs off Three 4k maps, a diffuse, a bump and a spec....these are then plugged into various channels of the shader and color corrected in app as needed.... render time is only 40 seconds and this way saves a fair old whack of render time.
Some of you I know may see that it bares more than a passing resemblance to someone on the london 3d max scene...thats totally by chance.... honest ;)
Thursday, 23 February 2012
Anomaly 2012
I'e just agreed to give a lecture at the Anomaly 2012 event in Vancouver this year on April 28th, no I am not telling you whats its about just yet. It will be as usual a one off lecture, I've not been to canada before so it should be an experience.
Captains log.... additional:
did a quick 2hr 'speed matte' tonight...although in truth its a totally 3d scene..I had to work around the crash from hell so only the above shot looks the way I wanted it to... in this case its game model res.
Captains log.... additional:
did a quick 2hr 'speed matte' tonight...although in truth its a totally 3d scene..I had to work around the crash from hell so only the above shot looks the way I wanted it to... in this case its game model res.
Yep tiz all 3d before you ask....
Crash meant this one is unfinished so lighting and shaders bit off
Labels:
3d scenes,
anomaly 2012,
canada
Monday, 20 February 2012
Two Scenes...One bit of Geometry doodle
The idea behind this doodle was a simple one, to take the same geometry and from it make 2 scenes by changing just lights and materials. (I actually made a third as well but its pretty borrring to look at so I've left itout.) Why? well just for something to do really on a sunday evening to relax and I wanted to try something else as part of my enviroment pipeline.
I'm more partial to the 1st image as it has a more 'alien' feel to it.
Sunday, 19 February 2012
Tweaks
"Give me a chocky muffin and custard!"
I sharpened things up a bit and tweaked a few minor things...may extend it to full body...not sure. I'll see how I feel in a day or two. Took it into zb to render for a change (as I get sick of the same thing lol....plus nice to switch things up a bit.)
Labels:
zombie
Subscribe to:
Posts (Atom)