Friday, 9 December 2011

Busy as a Nymphomaniac Rabbit

It's been a strange few days to say the least. It's been like everyone and his dog want a piece of me and to throw opportunities at me. This of course is very good, but odd that it all comes at once. What makes is stranger is that I'm working on things at the moment that are different to say the least that I'll be showing some time early in the new year.

So over the course of 2 days alone I've had:

  • Interview thingy for 3d Artist magazine agreed
  • email from games firm sounding me out about a job
  • Finding out I'd been put forward for another job at yet another games firm
  • Agreeing to do some articles for 3D Artist magazine
  • and an email from LucasFilm asking me if I'd like to send them a CV.... (which for the record I don't expect to get)

On top of this the stuff I'm, doing for the FXPHD course I'll be doing next year has been going down VERY well with Mike Seymour. But I'll let that speak for itself once the time comes. There is also possibly yet another trip to Holland on the cards and might be speaking at the London 3Ds Max user group at some point as well. in fact while I may seem to be incredibly quiet on the image front of late I can promise you I'm working my arse off on a number of fronts. You'll see some nice stuff in the new year and I can promise as Monty Python would say 'something completely different'.

Sorry for the big tease but as usual some stuff I can't go into details about and other things I won't just at the moment.

Thursday, 1 December 2011

9 years ago a Woman Walked into a Party......

WARNING: sloppy lovey dovey shit ahead!

9 years ago I was sitting at a party in Stevenage that was one of the only times I partied surrounded by people didn't know in a strange location. When a woman walked into a party it was love at 1st sight and I swore that was the woman I'd spend the rest of my life with. We're still together and now we have 2 kids.

Like any relationship it hasn't been easy especially in the early days when I would commute by train from Durham train station to Dover just to spend time with her. Anyone who knows me it takes a very special person to make me do that. Everyone we both knew repeatedly said it wouldn't last and that we were wrong for each other...everyone except a small handful of people. The majority were wrong and we're still together 9 years later.

Like any relationship at times its been far from easy but like anything that's worth doing, it's worth it. Kat hates her photo taken and hates being on video even tonight when filming a timelapse of putting the xmas tree up she refused point blank to be anywhere near where the camera was. So most of you reading this won't know how beautiful my wife is. But of a shame really. But in a rare moment of sloppy lovey dovey shit... so all my love to the one woman able to put up with me for any length of time apart from my mother. For that reason alone she deserves a medal as big as a bin lid.

Death of a Wacom Tablet

Today is a sad day for me. This morning at 3am my old Wacom Intous 3 died. 'But Wayne its only a bloody tablet, get over it' you're probably thinking. So why does it need a dedicated blog post? Well that was my 1st 'proper' graphics tablet years back that I bought for my 1st ever DVD (which also happened to be the 1st one released by anyone on Mudbox by the way). Me and that thing have been through a lot.

It's in many ways been a very long quality test of an Wacom Intous! It's been abused in many very horrible ways including:

  • · having a total of probably in excess of 1000 cups of coffee split on it.
  • · Repeatedly dropped when going through customs by customs guys who seem unable to hold it without dropping it.
  • · Stabbed by my then very young son with a pencil, a pen and even a metal rod he found leaving the centre portion dead. This is why old time lapses you see me sculpting things to one side and not centre of the screen lol.
  • · Nearly set fire to when I was putting some deodorant on one day and some had landed on it when my cigarette was next to it, making it burst into flames. Amazingly that left it unscathed.

So it's been through a lot and until this early hours it still worked. It helped me produce literally thousands and thousands of models in its lifetime. Although it was no longer my 'number 1' since I got the Cintiq a couple of years back, I still used it on my laptop when downstairs working in the early hours, and it went with me on most of my travels around the world. So its fair to say those Intous tablets are built like tanks. If it can take everything I (and my young son) threw at it, then normal careful use should give it no problem. This is why I recommend it to people when asked.

So RIP Intous 3, I think it is fair to give it a nice rest on my shelf for the rest of its days (or until it gets in my way lol).

Sunday, 20 November 2011

Practice......

Close but no cigar.....



No one is good at everything.... remember that if your starting out as its important. Like everyone out there I'm not infalible, and there are things I'm not so hot at sculpting. The big ones for me are likenesses and caricatures (in a time less than a milion years.) A side effect of speed sculpting is that (for me at least), its less suitable for any sort of likeness as you really do need to take your time. So I have figured its well overdue time I nailed with problem area. But in usual style I'm trying to integrate it into my speed sculpting. It took me about 2 years of producing total unmitigated crap to get anywhere near where I wanted when speed sculpting 30mins -1 hour speed sculpt (or less) many years back.

So I fully expect it to take a while. My plan is to hit the problem area from two fronts. Firstly keep speed sculpting likenesses as I have time and secondly to do somewhere I take much more time (ie as slow as shit). Eventually the two will mesh into one way of doing it fast. At least thats the plan. I'm only about 25% happy with the sculpt above so theres a long way to go. Like with sculpting anything its a matter of practicing till your sick to death until you get it right.

Monday, 14 November 2011

A Door for a Dracula

Note: I upped this by mistake a week or so back, and pulled it once I'd realised I'd got the broadcast date wrong, so apologies if you were one of the few who saw it before I took it down.


The asset as handed over ready for lighting

A few weeks back a last minute freelance job came in from the guys at Space Digital when they needed a asset super pronto with no existing design. It was for the kids TV series Young Dracula and they needed a trapdoor. After a bit of head scratching (and also knowing that worst case I could make a very simple iron manhole cover type thing, acted as a backup plan and gave me a bit more room on the concept.) So after a day of thinking about things and some rounding up of some inspiration and reference, I decided to go along with an idea of Matt's over at Space Digital and head in a slightly steam punk direction.

I didn't bother drawing any concept art as I had it in my head and this projects development time wasn't long enough that I was likely to forget it. So I made the basic door in 3dmax and a fully working clockwork system by importing some cog shapes from illustrator and then converting these into polys and extruding them.

Untextured raw polys


Texturing was aiming for one thing only..make it look nice and render fast using Renderman. This of course meant changing the whole scene over to Maya (as my max to Renderman plug-in I've been working on is not stable enough for production work). Then it was tweaking of lights and shaders and get it to the guys ASAP.

Sculpting and texturing the inside of the tube leading from beneath the trapdoor to the pit of lava was 'interesting' as texturing and sculpting inside of a tube with inverted normal's is never ever fun...not even a little bit lol.

Saturday, 12 November 2011

So Wayne..how do you come up with all these sculpt ideas?



That's probably the question I've been asked most over the years. I've heard it said many times that doing monsters and concept sculpts is 'easy'. But people often find that if you sculpt enough you start to run out of ideas or repeat yourself a lot. I've sculpted thousands upon thousands of concept sculpts and speed sculpts ad very rarely repeated myself. So how do I keep coming up with the ideas? Well these ideas I'll be outlining in this and other blog posts aren't new for the most part an many have been done in 3D and 2D before. but it amazes me how many people don't know about them. I figured it was time to change that.

So here's a couple of videos that'll be far more helpful if I explain what the heck your seeing.


Pareidolia


Using a random picture of clouds

Pareidolia is something I've found very useful over the years and the best thing is I can tell you what it is and how and why it works but as each person is unique, chances are you'll always end up with something that looks different. The chances that you have exactly the same brain as me or any other person are very very slim. This makes it powerful.






The best way to explain Pareidolia is the way you can look at clouds or random shapes and 'see' shapes that make sense within them. Our brains are hard coded to recognise faces and patterns so if there is a often random arrangement it tries to make sense of it and often you see a face (for example the 'face on mars' is nothing more than pareidolia).

I use this either with 2D art or images (or sometimes even in real life) to 'see' shapes that I later sculpt. I also sometime use it on an existing sculpt of mine by turning it upside down and then seeing what shapes and forms pop out at me that I then develop into something. It also works well along side the next tip and I consider them 'twins' that work very well together.

Now the brain is like any muscle in your body if you keep exercising it you'll find you get better at seeing different shapes to other people see. In my opinion some of the best 2D concept artists work in exactly the same way. I can promise it'll always be a source of new ideas.

Using a Random Starting Shape

This is something I've developed over the years as making something truly random is actually harder than you think as the brains ability and need to have order in chaos and see 'patterns' can have you ending up with a not so random shape. I've recently added to this using the technique my son came up with that allows me to have a truly random starting shape. The trick is to have a shape you wouldn't normally use as your starting base shape but not so odd that it would be impossible to sculpt anything meaningful with. In the video shown here I start 'gently' by doing some random pulls on a sphere (which I find works best for me, but feel free to adapt that if you want). I then see if I can see a shape in it....






Sometimes you hit lucky as I did with the 1st sculpt of 5 I did in 70 mins and it looked to me like a sort of weird elephant guy. So that's the direction I headed in. Now my tip is not to go nuts on details like fine wrinkles and skin pores. Why? because to be blunt you could end up polishing a turd. If something looks good without the fine details it sure as hell will look just as good (if not better) once you do a proper sculpt of it with all the details and textures.

However...... if it's a weak idea then no amount of polishing is gonna make that turd smell sweet. So what you do then is to move onto the next sculpt. Never get too attached to your designs when concepting, they are disposable and treat them as such or you can paint yourself into a corner figuratively speaking.

The 2nd sculpt is a far more standard shape which I immediately saw as a sort of bird guy. As for the 3rd sculpt, well you remember above I mentioned sometimes you hit on with a nice shape straight away? well other times you don't as in this case. So this one I skipped through fairly quickly as I knew chances are it'd not end up as a design that I would ever be using. now this isn't to say that you or anyone else can't see a really fantastic idea in it..that's what makes the ways of concepting so powerful they work differently for everyone.

Number 4 & 5 work together as sort of a 'ideas set' as I think of them. I start with puling a shape and adding a neck and lower jaw to it, then once I am done with that sculpt I then remesh it to a low poly level (about 68 on Dynamesh in this case as I was using Zbrush for this..mainly as it makes it far easier to explain and how). Then I moved onto using random meshes added to it as explained in the workflow my son came up with a few blog posts back. in the case of this one I 'saw' initially a weird Japanese geisha, but didn't want to do another cartoony one after that damn star shaped thingy, so looked a little longer and saw a character from my daughters favourite TV show. (The TV show is 'ZingZillas and the character is 'Tod' by the way). So the damn show has nearly drove me nuts I took the 'tod ' character and did sort of a slightly evil twist on it.

Now I finished on this one (even though its technically a existing character), because it illustrates another problem you can come across from time to time, where you do a random shape and cannot get past seeing a well known character in it. in this case I saw another one after the geisha but before the 'Tod' character. As it was so well known a monster / creature it meant I had to have an 'exit strategy' so I could continue concepting and not simply get walled into a series of existing shapes from a character that's already around. IN my case all I could see was the damn predator lol. So a large comedy monkey janitor from a kids' TV show was preferable in my case as there was more 'wiggle room' for creating either something new or an acceptable alternate version.

Now what I haven't mentioned is the steps I take mentally (simplified a bit) but often it is just a matter of taking your shape, seeing something there and then wrapping /warping human or animal anatomy around that shape. It sounds simple and to be totally frank it is, it just takes a bit of practice.

Now I have many more ways I've collected and came up with over the years and I'll share more of them as I have both the time and inclination to. But for the love of all that's holy don't get caught up on the 'how's of sculpting when learning these techniques, leave those for other sessions and simply enjoy coming up with designs you can later use. Technique and anatomical knowledge is important but its best kept for separate practice sessions, especially if your just starting out. I often twist and warp anatomy to see how far I can take it before it 'breaks' and cases to make sense. But to do that you have to have that knowledge as a starting point.

So there you go, I'm not in the habit of teaching people 'how to think' but in this case I feel it's a rewarding enough way for some of you to do lol. I'll cover another few ways as I have time etc....

Wednesday, 9 November 2011

Some Tuesday Doodles





Here's a couple of doodles form yesterdauy (Tuesday) The 1st one is unfinished and a Zbrush one and I have no idea what it'd have turned out to be as I was completely freestyling it. The 2nd was done in mudbox and still freestyling but turned out a better design.



Turntable:



Nothing so far today as been having a lazy 'can't be bothered' day.

Sunday, 6 November 2011

A Few Doodles

As a side note I'd like to say a thankyou for the goodwishes and emails I recieved after the last blog post. Apart from a mention on my video blog on youtube I'll not be banging on about it any further.




A couple of doodles from last night or two. Tonights went awol due to a crash, so as recompence here's a few turntables....