Tuesday, 30 September 2014

I'm Leaving Rockstar North

Finally some 3D news from me for a change! (Yes it has been a while hasnt it? )

I made the decision a couple of weeks back to leave Rockstar Games,  As you may be aware I've been working as senior environment artist at Rockstar North in Edinburgh since march.  The decisions to leave is mine, and it is for very personal reasons.   What I will say is that it's in no way due to anything in any way to do with Rockstar or my job, or the people I work with.  I've had a wonderful time  at R* and  I am very sad to have be leaving.

But this is for a very private & personal reason that I will not be discussing. Period.  What I will say is it is not related to my health before any Chinese whispers start.  (I'm still the same irresponsible crazy bastard I always was).

I've had a wonderful time at Rockstar North and have made lots of new friends and spending time in Edinburgh.  So I'll be going back to freelancing for a while (into next year at the very least, maybe longer.)  This gives me time hopefully to sort out some personal things that mean I could not confidently give 100% to a  full time position.  I was intending to keep this very low key, however the fact I do wish to eat means I have to make it a little more public than I would ideally like to lol.



So... 'Hi Ho, Hi Ho, its back to freelance we go!

My last day at Rockstar North will be the 24th October, then I shall be moving back to Consett once more and will be #starting looking for freelance work from the start of November. I'd like to wish everyone at Rockstar North all the best for the future and say how much I have enjoyed my time there. 


So the many of my old freelance clients... take note, Wayne's back on the scene again for all those crazy jobs no one else thinks they can do.   ;)  

Wednesday, 10 September 2014

Re-releasing the 90's

The early and mid 90's were a mad and bad time for me.  I had no direction in life, I'd been homeless for a while and basically did very little of note in that time.  However one single 24 hour period stands out  It was either 1997 or 1995 (I'm actually not sure which but I'm going with 95 as its the later date, I could work it out precisely but that stuff isn't at my place in edinburgh).

I woke up one day and decided I was going to write and record an album.  At the time I had just got a house to rent after being homeless, I was let's put it politely a 'troubled individual' (as you see things when homeless that never leave you.)  I sat down and in what was probably the most musically creative nonstop 24 hours of my life I wrote and recorded an album that I later released.



It was called 'Hobbs Lane' and only featured  me on guitar, me on bass and me on drums.  No electronic stuff... just each instrument played live in a single take.  At least half the songs were written while I was recording them...I'd lay down a guitar track then work out what the bass was doing..what the drums would be doing and what the lead would be lol.

So to cut a very long (and probably boring story to everyone else) short, I decided as its now either 17 or 19 years old that it deserved a proper full remastering and release.  In fact my intention is to release two version ... one will be a vanilla full remaster I've done myself (one of my many skills).  While the other will be putting in all those instruments I wanted to at the time but couldn't play yet. (Now I can it only seems right to finish the album properly lol).


So I've uploaded 3 tracks from the Hobbs Lane remaster.  Enjoy...because in many ways at was at this point that not just my music...but also my 3d were born (as I had literally just started doing 3d a few weeks before) I recorded this album in my house with very little furniture and no carpets on the floor.  24 hours I remember very fondly...even if I can't remember the exact year lol.

It reminds me of how far I have came ..and to never forget where I started out.

Wednesday, 27 August 2014

The Auction raised £102

For those of you that are wondering, the Painting I did of Robin Williams raised £102 for the Samaritans and is currently on its way to them. As I'm not sure if they wish to remain anonymous, I'm assuming that they do unless I hear otherwise.  The independent 3rd party has been kept in the loop the entire way and now the only steps left are the actual arrival of the painting and eBay giving the money to the Samaritans.  I’ll keep everyone informed once both this events have occurred.

Friday, 15 August 2014

Robin Williams Portrait Painting auction is now live to raise money for the Samaritans

The auction of the Robin Williams painting of mine to raise money for the Samaritans is now live for the next 7 days.  So show you have a heart and bid on it.  I fully expect every company I have dealt with to share this as this is an IMPORTANT issue, if you do not then you are showing that you are no friend to the great many who suffer from depression and depression related illnesses.

If everyone can share this as much as possible that'd be great, if it makes you feel more comfortable, even leave out my name...after all its not about me, or you or Robin Williams but for a greater good.

Sorcha NĂ­ Mhaonaigh has agreed to be the independent 3rd party to ensure that everything remains fair and above board. 100% of the money is going to the Samaritans.

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=331291238306

BTW ignore the Buy it Now price as I had to put something and thought 'screw it lets aim high!' (If tracey emin can sell a fucking unmade bed I'm sure a painting of mine has to be worth something. lol)

Thursday, 14 August 2014

Robin Williams Portrait Timelapse and Charity Auction for the Samaritans






Usually I keep my paintings to myself, it's what I do to unwind so I treat them as personal.  Like many of you I saw the news yesterday when I woke up that Robin Williams had taken his own life.  I can never remember a time when he didn't make me laugh either in film, or an old DVD of his stand up or in TV back in the days of Mork and Mindy. It inspired me to set up my easel and paints and paint him, his face half in shadow and half in the light.  My plan is a simple one, To put this painting up for  auction to raise money for the Samaritans who help people who suffer from depression in their darkest hours.
As someone who has had clinical depression all my life and who is also Bipolar it also hopefully helps to rid the stigma that often accompanies depression. It's not just a case of being 'A bit sad' or someone simply 'pulling themselves together' as those are some of the most offensive things you can say to anyone who suffers from depression or a bipolar disorder.  Many of us who suffer from either or both of these don't have a big sign on our head saying 'Beware!  Nutcase!'

In fact speaking for myself (as I know me best lol) most people I know aren't aware of it unless I choose to tell them.  (I don't see why I would need to make a massive big deal out of it.  For me my art gives me an outlet.)  It's not linked to any one thing in my or many other cases, it's just the way we are, and its certainly not  'a lifestyle choice'.  We still can do our jobs just as well as anyone else, we don't go round crying  or threatening to top ourselves all the time.  There are some serious misconceptions about the whole thing that need busting.

So it's no surprise that Robin Williams like a great many others who suffer from depression find a way to cope via a rather sturdy mask we put up.  Its often far easier to put up  a mask than have people see your massive up and downs.  Winston Churchill he called his 'black dog', a great many creative people have depression related problems of varying degrees.  We don't want your sympathy, we don't need it, but removing the stigma , yeah that'd be nice.

So having a organisation like the Samaritans that people can call when they feel like they want to end it all is vitally important.  You never know if or when you may be affected by depression, so its probably a good idea to make sure they have enough money to stay around.  One day either you or I might need to call them.  I hope that in some small way the money this painting raises in auction helps to make sure that they are still there should any of us need them.

If you or someone you know is suffering from depression then you will know that its usually not one event that 'causes' things... it's more a case of a dripping tap into a glass...one day there is simply one drop too many for the glass to hold anymore and it overflows.  While I've never been so far down that I felt like suicide, I'd like to think that should I ever end up that low, that an organisation such as the Samaritans is there to help.


So put your hand in your pocket and bid on the painting, not for the painting itself, but rather for what it stands for, and to help others in the process.  I'll be putting it up on eBay some point over the weekend starting Friday 15th August and I do not expect this to become a Max vs Maya issue, or a Mudbox v's Zbrush v's 3Dcoat issues etc...as MANY artists suffer from depression and a great many never mention it for fear they will lose their jobs.  This isn't about me...or even Robin Williams...it's about supporting a cause that can affect any single one of us at any time in our lives.  So really its les about buying a painting...its more about showing that you have a heart.  So show your support and pass the word around.

Wayne Robson

PS to make sure there is no chance of allegations of improtriety on my part I intend to put a third party in charge of the money that the auction raises and hand it to the Samartans charity on behalf of the digital art industy

Tuesday, 22 July 2014

"This is Bat Country!" is now out on iTunes

Out now on iTunes!


iTunes Link



Well Apple were fast off this mark this time! As after only 48 hours after submitting the album its up on iTunes for you to buy now.   Spotify, amazon and other retail outlets will follow over the coming weeks  / days, 3D Creative magazine recently called me a 'polymath'...so support your local polymath.  

Buy it, listen to it, pimp the shit out of it.... after the many free things I have done over the years, maybe it'd be a nice gesture ;)

Monday, 21 July 2014

Music time again!

The cover of my next Album 'This is Bat Country!'
I now all you lovely 3D people may not be interested, but I'm announcing that the 1st of two music albums I've been working on will be coming out soon.  The 1st Entitled 'This is Bat Country!" (The title is taken from the works of a personal hero of mine Hunter S Thompson, and has special meaning to some friends of mine).  Its an album of electronic dance music similar to my album 'Fat Funky Bastard' but ...well lets just say a bit more advanced and angry sounding...rather cutting edge in some ways in fact.  It does feature my usual complex syncopation and love of musical layering and complex harmony....

Later in the year my next classical album will be coming out, but more on that closer to the time (as I've not finished it yet, in fact it continues to grow and expand by the week!)  So that will take my count of commercial albums up to 4 with the next one and 5 when the next classical album comes out.

I should point out that the electronic stuff is what I do to relax in between the classical composing.  I should also point out something that should be very obvious already unless your rather silly, and that is that neither of these two albums have any connection with my work or the company I work for.  This is my side line  / hobby outside of 3D.

Expect 'This is Bat Country!" to land on amazon, iTunes Spotify etc in about 3-4 weeks

Friday, 20 June 2014

Some Random Thoughts




Some of these are serious, some are not. Just a few bits of advice that may prove useful to people.


  1. If you do not feed your creative side how can you expect it to be creative? Even a car needs petrol/ gas 
  2. Also I you are older than 30 and ask a stupid question I will then treat you like a five year old with brain damage from then onwards 
  3. If you are afraid to learn new things then please fuck off out of 3D as some of us are busy trying to improve things ;) 
  4. I see the aim of good software as freeing the artist not replacing them. Augmentation not replacement 
  5. Making software for idiots that automates stuff to bringing it to simply button pressing is not the answer. Innovation for innovations sake is not the answer. It must serve a purpose to the artist. 
  6. But in my view it must be sympathetic innovation and not just for the sake of 'ooh shiny things!' Hire innovators not followers of trends 
  7. If there is a trend ..I will avoid it as that means its already too popular and bordering on clichĂ©. Break moulds prepare to piss peeps off 
  8. Facts often get in the way I a good software promo in many cases. Disturbing trend. 
  9. Developers should not wall artists I in 3d software. Allow things you can't see a reason for. As someone will. And it may be revolutionary. 
  10. Ask yourself the questions that seem too silly to count. A good artist knows when to be a child again. 
  11. Mind you a good artist should also know where the neared bar is and best pizza place as well lol 
  12. I remember a quote from a Gutenberg book on da vinci from his notebooks.. "An artist works best I a tiny room, not a large one". Which does indeed seem to be true. ..always has been for me. Maybe I should move my rig into a bathroom lol. some of best work I ever done has been done in tiny box rooms. Too large and ideas seem to lessen. 
  13. Greatest skill I ever learned was how to brainstorm with myself 
  14. I have been told I am 'weird' as I listen to techno and house music first thing on a morning at work. Really? Makes motivational sense to me. 
  15. Science backs me up on this apparently: Alcohol for inspiration, caffeine for getting shit done. 
  16. There are still a lot of stupid people out there who judge a book by its cover…. Judge people by their actions and intelligence not how they look, talk, or the religion they believe in or the country they are from. 

Wednesday, 11 June 2014

Interview in 3D Creative Magazine





3D Creative Magazine can be bought at this link: www.3dcreativemag.com/



I was asked a while ago to do an interview with 3D Creative Magazine, which is now out.  It covers all sorts of things, and shows that rarest of things… a photo of my rig (Which I can promise you is probably not what you expect as it uses 2 17” monitors and a sofa).   Hopefully it’s an interesting read for you all, also the art in it is now years old as anything in the past few years I would have had to get permission for and that simply would have meant waiting too long.


Anyway…enjoy

Wednesday, 4 June 2014

A Couple of Logo's



I did a couple of logo's for my mate Danny (Danny JohnJules) fairly recently as a favor.  As they've been seen publicly I'm pretty sure I'm ok putting them on here.  The first is the logo for Danny's TV series Easy Riders and was done in Pink and Silver as per request, the 2nd is for another project. I'm not sure if I can say what that is, so you'll have to use your imagination.






Thursday, 22 May 2014

A special Happy 70th birthday to my Dad


Painted for my Dad's 70th birthday by me.  (acrylics on canvas)


I haven't painted in twenty years... I didn't realize it had been so long.  I wanted to give my dad something special for his 70th birthday (which is on Monday 26th of may), and I realized if you really want to give someone something unique then you have to put yourself out.  So I did.

I painted this freehand over the course of 2 nights this week in acrylics on canvas using a fine, a wide and a medium brush.  It only the 3rd painted portrait I have done .... the others back in the pre 3D days were a one of Harry Houdini (which still hangs in my ex's house) and an unfinished one of Jimmy Hendrix which ended up being destroyed. I used to mainly do landscapes....

So anyway I figured it was time to round up an easel, some paints, some brushes and crack on with it.  Madly enough I wasn't worried or nervous about screwing up as I wanted to impress my dad, and so have painted this portrait a thousand times in my head over the last few months. This was IMPORTANT to me so I knew I would get it right.

For once I believed in myself, and was certain I could do it.  I'm glad I was right as my dad's face was a picture to see on Skype when I showed him this evening (as both he and I will be away ..me for my birthday on 23rd may to 26th and my dad from his birthday on the 26th for a few days.)

My mother was over the moon as although she knew I was planning on doing it she hadn't seen it.

I owe my parents everything I am and my dad especially as always been there and bailed me out of various crap over the last 42 years of my life (43 from tomorrow lol).  So I found it fitting to pay him back the one way I could from the heart.  I call it 'the gifts of my father'.

Of course now I have the painting bug back again and realized how much fun it was there's a damn good chance I'll do more.

Friday, 11 April 2014

Finally! My Last Days on Mars Reels



My 2014 Reel

After finishing my work as 3D supervisor on Last days on Mars at Screen Scene  on the 17th march 2013 I can fianlly show the two reels and some images of what I did on it including something not seen in any breakdown reels by screen scene (as it was done directly for the director on an evening and weekend).  So there have been serious additions to the main site.


My Last Days On Mars 3D Supervisor Reel



I don't actually any of this to get work now, as I work as Senior Environment Artist at Rockstar North.  The main LDOM reel of mine is as way of a thank you to every single person I had the joy of working with back then and that helped me to create such happy memories.  I count every single one as a dear friend now and if only we were allowed to tell some of the crazy stories of things that happened in those 7 months. Once I get time I may do a blog on some of the interesting facts and figures from us guys in 3D and the dev and shot times from last days on mars...if I am allowed that is.


Me sculpting the suit for the Liev Digital Doubles...total dev time till ready for rigging.. 24 hours. With all shaders and textures.
But while I can't list everyone I worked with (the comp dept get a special mention for saving our arses more than a few times and making  all us crazy loud 3D people look good).  But let me list the core 3D team that did the majority of the 3D work on The Last Days on Mars

John O Connell
The only shot I have that is fit to be shown publicly of John..here at work on the infamous 'shot 1016' that everyone worked on at one time or another


John is a good mate, someone I had met prior to screen scene at the end user event one year previously.  He is without a doubt one of the best technical artists I have worked with and always was able to knock out a Maxscript to get us out of a bind or make life easier.  A total savant at optimizing Vray (but definitely not an idiot!)  and cutting down render times.  John did all sorts on the film and was indispensable, John is the ultimate 3D Generalist.  I hope one day we get to work together again. (You'd better be blushing at this point John! ;) )

Daniel Rath

Daniel modeled and textured  the lander and the Rover, seen here on with the lander
I remember when I 1st started at Screen scene Daniel sitting at his corner desk, this serious young German lad.  He turned out to be one helluva modeler and texture artist, and had a wicked sense of humour.  Put it this way...neither myself or Glen Southern could fault a single thing he did.  The guy who single handedly modeled and textured the rover and the lander.  I would recommend him highly in the strongest terms.  He worked hard, always exceeded what was required and was great fun to be around. (Just don't mention 99 red balloons to him or garloff).

Garloff  'Mr Garloff' Langenbeck
Oh no! Deadline crashed again!

The mad German!  Garloff was responsible for just about every bit of wheel dust you see in last days on mars, a lot of the lighting, most of the blood and god alone knows what else.  One of my favorite people to be around and sort of like a younger better looking German version of me.   I am proud of the fact I learned him many new English swear words.

Garloff on with the zombie blood Simulation

He lit the best lit shot in the entire film and made it look so good out of the gate that I re-evaluated the whole lighting pipeline afterwards.  The fact that Garloff also managed to stay sane after sharing a house with me for 2 weeks is testament to his fortitude.  Definitely a person who you can enjoy your work and off times with.
..and a third shot of garloff because its such an awesome shot.


Glen Southern
Glen hard at work avoiding using shotgun again lol

Glen doesn't need an introduction at all, he's been a mate for a good few years now and I asked him to come over to help with the modelling duties as we had a serious amount of stuff to do and not enough time to train someone to do it to the required standard.  Glen and I always have a sort of short hand that meant we could get assets out between us very fast indeed.  Glens now creative director over at Egg in Dublin.  When you see the Pit...glen did one side in Zbrush I the other in Mudbox...only glen and I know which is which and we're not telling ;)  (fanboys of either app should have fun trying to work it out lol)

Yanko Slavov 'The Terminator of 3D Tracking'
Yanko at rest...as he had run out of shots to track.

A member of the infamous [NAME REDACTED]'family'  The Bulgarian Mr Yanko was the fastest and most accurate tracker I have ever worked with. Every 3d tracker has a percentage of failure... Yanko didn't..his tracks were always perfect and done at warp factor ten. Often before you even realized you needed them.  A really nice guy and he saved my bacon one night in the early hours when I got back off my flight from seeing my kids and the lock had jammed, Yanko gave me his bed so I would have somewhere to sleep while he slept on the couch.  That says everything I can about the man.  If you need the best 3D tracker... go for Yanko.  I count him as a dear friend and look forward to visiting him in Dublin again soon.

Giacomo Cavilleti
Giacomo's Lighting face

Giacomo came straight out of Aardman and into screen scene.  He cranked through lighting shots like a man possessed and I always knew if I gave a shot to him it would get done well. A great guy who likes a laugh but takes his work very seriously.  Giacomo is someone that anyone would love on their 3D team.  I do miss having lunch with him.

Martin Naydenski


Martin after 5 months of 7 days weeks and late nights..he still looks better than I did lol
If you saw a dust storm in Last days on Mars...it was martin, done on his own in impossible time limits that would make any large studio bring out a team of 30. He managed to exceeded anything anyone thought was possible. A Bulgarian particle mastermind, he now runs BottleShip FX with Hristo Velev. 

Ed Bruce and Glen pretending to understand what Martin is doing.... I swear it was black magic somehow.

Ben Klimmeck

Ben had the distinction of working on both the screen scene LDOM crew and the directors crew over the road.   Ben is a hardcore production 3d guy with some good skills and the ability to get shit done well.  He was also (amongst many other things) responsible for the facial rig on the marko zombie  head I did for RR.  Alas I don't have a decent shot of Ben.



There were others who came and went during the course of LDOM but these guys and myself were the core 3D Crew.  Add to this the production staff with VFX sup Ed Bruce, Mighty VFX coordinators the legendary Sarah Mooney (another member of the [NAME REDACTED]' ...as am I ;) )and Amy James, along with Nico Murphy and Kenneth Coyne.  The comp dept headed by Grainne Freeman (with special mention to another of my favorite people Joe Courtis).... It was without doubt the most hectic , but also most fun time I have had working anywhere in my life.

So guys and gals who worked at Screen Scene on Last Days on Mars..I salute you all.


Tuesday, 18 March 2014

I am now Senior Environment Artist At Rockstar North

My New place of work


I'm sitting right now in Starbucks about to go in for my 1st day at my new job as the Senior Environment Artist At Rockstar North in Edinburgh.  I purposely kept the whole thing under wraps until the very last minute and only a few people I trust knew in advance.  So it means me leaving the VFX side behind at the very least for a considerable time, maybe for good.  So By the time you read this chances are I have already started work and have managed to move into a new place in secret.



It also means I will not be doing any freelance work (apart from maybe the occasional thing to help out clients or friends I know well away from the games side).  I remember losing a year of my life on the 1st GTA and GTA 2 on the PC... lol.

I wanted to put it in the video above which is the last of my video blog 'Waynecasts' I shall be doing along with a few other things to go out with bang.  I started the social experiment that was my video blogs 6 1/2 years ago and wight he changes that have happened in my life from the end of last year it seemed like the perfect time to wind up the story.  Its seen me go from a young guy with a baby living in a place called Langley Park with no future to now working at the largest game firm in the world.

So I may well be quiet for a while and the art work few and far between at least for a while.   This video is a lot more serious than usual and for once I drop the 'persona' and cover things like the real cost of working in VFX from a personal stand point, something that people often overlook.  So to those of you who enjoyed the waynecasts , thank you.... at the very least they hopefully entertained you from time to time.

Now I must finish this coffee and get to work..... (BTW don't ask what I am working on or anything about as I cannot tell you.)  But it already means to my son Kane that I am now instantly 2000% more awesome....and thats good enough for me.

Wayne Robson

Monday, 17 March 2014

Last Days On Mars Screen Scene FX Breakdowns



Screen Scene VFX on Dublin posted the VFX breakdowns of some of the work done on the film The Last Days On Mars that I was 3D Supervisor for.  It is missing some things I did on the film outside of the stuff for screen scene but shall be able to show that around the 11th April.  When I'll be putting not one but two reels up.

I'll stand by what we did on the budget and time we had until my dying day on this one.  Excellent times and I was lucky to have some very talented dudes working in the 3D Dept.

Monday, 10 March 2014

MudWalker X2 release (Finally!)

Why just transfer between apps ...why not between machines...anywhere there is a internet connection?

MudWalker was an idea that has probably 'inspired' more clones than I ever foresaw, Then the clones started inspiring other clones and things got really weird.  It was the first of its type to allow you to transfer between applications but that was never the original idea, the original concept I had was so much bigger.  But at the time it was also impossible to test.  I had to wait a few years until I was working at Screen Scene in Dublin as 3D Supervisor on the film 'The Last Days on Mars' to be able to be allowed to fully test it in production.  Then (and only then) would I be sure it would be able to be released.



Due to work commitments and being busier than a rabbit in the mating season I haven't had a chance to release it for 2 years now. So it has sat on my drive gathering dust when not being used on Film and TV projects.   But as I have big changes coming in my life I have to put this out now as otherwise it may well disappear down the rabbit hole for another few years.




So the initial concept of MudWalker was not to just send models and assets between applications.... but between machines.  In fact anywhere that has an internet connection.   THAT is what MudWalker was always supposed to be.

Now right now I don't have a chance to do flashy complex videos or go into insane amounts of details on MudWalkerX2... you will either get why this is important or you wont.

The plugin has been compiled and tested again Mudbox 2014 SP1 and SP2 although as my internet provider has saw fit to block me from my own site (lol) I am having to upload it to another location.  The original version of ReDucto and MudWalker X are of course on PsychoCore.com.  Again as usual its windows only.... as no I still have not got around to compiling it on the mac and my Linux box exploded somewhat last year.

About The XClone Character Creation and Digital Double System

In the video above I make reference to an internal system of mine I have been using for a few years its called 'XClone' and is a fast idiot proof suit to create high end characters and digital doubles.  I've had cause to do a lot of digital doubles for both TV and film over the last couple of years and dev times are forever getting shorter.  So to keep quality up where I want and need it to be I developed XClone. Xclone version I have at the moment run on 3Ds Max, Mudbox and Modo so that they can best fit into a pipeline.

So using what I call the 'identikit' system I mentioned briefly in passing during one of my Autodesk Siggraph Mudbox Masterclasses back in 2010 I can ball park a digital double in a very short time ready for simply refining and sculpting.  But I can also press a button and if a client needs say 100 humans for a crowd scene hit a button and off it goes and you have 100 completely different models already UV'd and with shader set up in about 30 seconds.

I showed my xClone system as part of my closed session at CAVE in vegas last year.... If I get a chance I shall do a teaser outlining it.