Big thanks to AMD and Jamie Gwilliam for sending this graphics card and the FirePro W9100 32GB card (which I shall be installing and doing a review of next week).
This is the 1st of 3 reviews of this card, with one mid week and one at the end of the week to give you a good idea of how far this card can be pushed and what its capabilities are.
Episode 13 in Nuke for 3D Artists show in its most basic form how to set up a simple camera projection onto low resolution geometry inside of Nuke. In future Episodes, we shall be showing more complex examples.
Episode 12 in Nuke for 3D artists covers how a 2nd way to deal With anamorphic footage or renders in nuke, that is a better way when you have an EXR with multiple render passes.
Episode 11 in Nuke for 3D Artists covers how to Export multiple sequences from any number (or selection) of write notes and how to correctly handle the naming to output a sequence.
Episode 10 in Nuke for 3D Artists covers how to retexture a model that has already been rendered out in an external program without the need to re-render by retexturing it at a composite level in Nuke. This can save massive amounts of time in a pipeline for last minute client changes.
Episode 9 in Nuke for 3D artists covers how to create an Advanced multipass composite in Nuke. If you are just starting out feel free to watch my video on setting up a basic composite first as it is required knowledge for this video.
Episode 8 in Nuke for 3D artists covers how to create a contact sheet that can help show art directors or clients all render passes or versions of a comp in Nuke. Its a very simple, but very useful thing to know how to do fast.
Episode 3 in Nuke for 3D artists covers how to create a basic multipass composite (in this case from V-Ray) in Nuke. In a future episode we will be covering how to put together a far more complex multipass composite that allows a deeper level of control in post.
I've also started a weekly video blog that will cover development on the series and a few other things. Apologies for the sound in this one as I was using my camera on board mic instead of my good condenser.
Here's the 1st two videos in a brand new YouTube series I'm doing Called 'Nuke for 3D Artists'. Its aim is to show some cool things that can save 3D people a LOT of time re-rendering or setting up.
These first two have been put up together as the 1st on the shuffle node is required knowledge for the 2nd one. The 2nd one shows how you can change the lighting in a 3D scene without re-rendering in post by the uses of light select passes. It always surprises me how many people don't use these for setting up their lighting!!
Videos will be uploaded each Monday and Wednesday at around 3pm (With the next 6 already recorded, edited and ready to roll). The videos will be a mix of short specific subjects and more project orientated ones ramping up in complexity as time goes.
Please pass the word around where you can online as there's no point me doing this series if no bastard is watching them lol. Its been a couple of years since I recorded any tutorials at all, and to be honest I've been meaning to record these for the last...oh...2 years. But work and real life have been so busy I never got around to it until now.
Please note I'm doing these in a personal capacity only, and they are done for or with anyone I work for.
I've been messing around with some concept art to relax this week on an evening. I figured as there's very little I can show from my 'day job' that I may as well upload a couple of them here. (Has it really been October last year last time I updated this blog????!)
Here's a painting I've been wanting to get around to doing for a while that I painted yesterday afternoon. I haven't been painting as much as I'd like of late and thought it was by far time I did another one.