Friday, 13 December 2013

My Review of 2013


This year has been a good one for me, I've managed a lot of output for clients and it saw both highs and the occasional low.  (But yet again what is life without contrast?)  So let's go through the list and see what I actually managed to get done.

'The Lost Reel'

I started the year by putting out what was the 1st pass at a demo reel that never got released due to me starting work as 3d Supervisor on Last days on Mars. I suppose it helped people realize I was still alive and ,kicking after a somewhat quiet period at the end of 2012.

Finishing working Last Day on Mars



I did my last day working on the film Last Days on Mars on 15 march this year, it's a period I'll always look fondly back on as it meant meeting a lot of now very good friends.  We managed to get a crazy amount of people done with a core team of about 7 of us in 3D, and no matter what you think of the film I will stand by what we managed to get done till my dying day.  It allowed me to finally show how things can indeed be sped up by sometimes throwing out every rule and trying things  a different way.  It was 100% a team effort.

The VFX protest

A video that I did while in Dublin taking off the 'video persona' and spelling out a few home truths.  Ironically it suddenly caused ww3 to break out a few months back on a certain forum after being 'rediscovered' by someone on a forum and a lot of LA and industry types having a major hissy over it all.  What I found most ironic is they were more concerned with my accent than the actual content.  Opinions are cool it appears as long as you have one that the mainstream want you to have.  Although I didn't comment on my blog about that whole thread at the time (as to be honest I found the reaction bloody hilarious), I felt those people made the exact point I was outlining valid.

March saw me put up 'Wayne's 15 step guide to working in post production'.  

Those 15 things till hold up well and are worth a read if your new to post production..


Facial Motion Capture / 'Mask'

In April I started the very early experiments in what would eventually become my markerless  facial motion capture solution 'Mask'. After trying everything out there, I came to the conclusion that I could do better myself and so 'mask' was born.  Although it's not ever slated for release and is purely an internal tool of mine, its eventual results speak for themselves and I'm currently going through the patent process for it.  This period saw a lot of test animations while I refined the app.  What popped out at the end was a 'no clean up needed' facial motion capture app I am more than happy with.

Academy FX


On the 21st April I opened the company Academy FX to move a lot of my R and D and large client projects to. This enables me to keep an element of separation.  It's still going and I do not promote it in any way as those who need its services already know about it, if they don't then chances are they don't need them.




The End User Event

The end of May  / June saw me lecturing at my favourite event of the year the end user event.  After missing a year due to having my stroke 2-3 years back I wanted to come back in full force and did so with two unique lectures. One on digital double creation and the other on my facial motion capture solution Mask. I also managed to slip a joke about dildos in at the very end of the last lecture lol.













'Beast' Hybrid scanning technology


Under the Academy FX banner I developed the hybrid 3d scanning suite 'Beast' which approached 3d scanning a whole new way and gave amazing results arguably better than anything else out there.  This is also undergoing the patent process and is yet another internal only tool for use by clients.


A Digital Wayne
 
After about 4 other attempts over the years I finally produced a hand sculpted digital double of myself that I was happy with.  A personal project that I enjoyed more than just about any other.





Back to the Music

I started recording my music again in earnest, it was some cajoling by Rudy Sarzo that convinced me to start again with a passion that produced interesting results by the end of this year.

'Monsters' Episode 1


'Monsters' was an animation I did intended as the start of a multi part series of shorts.  Episode one was well received although I did cut a few corners on the rendering side that made me a little less than happy with it.  Up to date I have done episode 2 3 times and am still not happy enough with it to release it.  So episode 2 will see the light of day but only when I am happy with it.  Plus rendering out 4 minutes of facial animation on a single machine is not fun.  In case you're wondering, it is the character design and making sure it fits with the script is what I have not been happy with.

Max scripts


I released a few max scripts for people, 'Waynes Nitrous Tools' and 'Waynes Morph renamer'  they both did what they said on the tin and joined later by 'Waynes Morpher Switcher' for use with facial animation.


'Bigfoot'

I decided to do a bigfoot bust, but didn't want to just go down the 'make it look cool' route (which is always a way to easy route to take).  I wanted to treat it more as a zoological study of what it may look like if it exists.  The resulting model was a 3 way blend between gigantipithicus, humans and a gorilla.  I think it works well and ended up being used in 3d world magazine a little while later.

The 'Brainkiller' EP

A sort of 'test the waters' release of an EP of nightcore remixes of music of mine.  I discovered the musical style of nightcore, liked it, deconstructed it and mixed the entire EP in one night.  I made the decision to release it for free online.

The 'Make an Album in 14 days' challenge

One of my better ideas for a personal challenge outside of 3d was to try to produce an entire album of music to a professional standard in 14 days using only my time off on an evening (about 3 1/2 hours a night). I managed it...but only just.  Many of these would make it onto my 1st commercial album.

Modo Kit bashing

I decided that it was time to also have a 3d app that was outside of the Autodesk sphere so started using Modo as well as my other apps.  I also ended up making two things for Modo that as yet I've not released. One is a kit bashing set for cathedral and gothic architecture the other is something under the radar.  One or both may see release at some point.  I also donated a anatomically correct human skeleton to a challenge for Modo users to create one for use as reference on the Luxology / Modo forum.
Mudbox  / Modo pipeline test model

Knocked out a quick model to test the pipeline between Mudbox and Modo... it worked well.

My 3D World review of 3Ds Max 2014

A review of mine of 3Ds max 2014 was in the September issue (or was it the October issue??) of 3d world magazine.  An in depth double paged review that ironically I never found a single copy of in my newsagents I went into lol.  So I don't have a hard copy of it :)

Trailers, posters and mini breakdowns for Last Days on Mars


Various Last days on mars stuff got pimped such as the trailers, the poster and some mini breakdowns.  Although the main breakdowns and stuff won't come until April next year.  By which time I will have been 13 months form finishing the end of that film lol.

The Black Rhino


Sort of a sad one this..without realizing it I did what was probably the last photo real model of the black rhino before it was declared extinct.  I picked the subject at random for use by a client for demos.

The Autodesk Cave video Interview

I was asked by Shawn Hendricks to do a  online interview about the stuff I would be presenting at Cave / Autodesk University in Las Vegas .  The outtakes would have been hilarious to see. :)  We had a great time recording it.

Mudbox Plug-in: 'BlendWiz'

I released a small tool for those handling blend shapes for facial animation to make life a fair bit easier in Mudbox.  I never did release the mac version I meant to... or MudWalker X2 that has been sitting on my drive with a new feature set for a year now. (not enough free time).

The 6.2 million views thing

While waiting on a render on 17th of October I did a check on how many views my videos (well the ones still there, which is about a 3rd) have had on YouTube and Vimeo combined. I was dumbstruck to find it was 6.2 million views!  Which was very humbling and made me ask myself how this was possible.


Ripper Street series 2 'Phossy Jaw'


It is rare that I am 100% happy with a shot I have been involved in, in post production time is always too short, and you often never have time to get something done the way you would like.  This shot was one of the exceptions.  It turned out pretty damn well and was a sort of CGI 'showcase' shot that I can say without any doubt will be at the start of my next reel.  Also there were a few shots I worked on in the penultimate episode of Ripper Street such as the diamond mine crowd shot and a few set extensions.

Releasing 3 Commercial Albums in 4 days.
 

I am still not sure if this was a sign of insanity or just really good planning.  But I finally bit the bullet and did something I swore I never would do: release my music commercially.  So in my usual eclectic /breaking the rules style I released 'fat Funky Bastard' (the electronic album),  Inferno of Bullshit (the hybrid album), and The ballad of Jonas Scrim (the classical concept album, which exposed some of the 'class system in clasical music as apparently a lad from Consett isn't supposed to either want to or be able to record an classical album).  I gave them no publicity outside of a mention on facebook, my blog and twitter and they did well and were very well received.  It was nice to show I do have talents outside of 3D that people were not aware of.  There will be more albums next year at some point.  All are available on Spotify, iTunes and Amazon BTW.

'Las Vegas' (Cave /Autodesk University lectures)


Finally the time came around for me to go to Las Vegas to do my lecture on digital doubles (where I showed my workflow that enabled me to get a film quality digital double out in 24 hours), and also took part in a live video for 3 December on the 'Phossy Jaw' shot.  I had a great time and it was great to not only see old friends, but meet new ones and finally meet face to face some I had only known for years online.

Facial Blendshapes workflow video for the Autodesk

Just a few days ago a video I was asked to do for Autodesk outlining the workflow for sculpting facial blendshapes in Mudbox for use with facial animation went live on The Area.  It's been very well received so far and goes quite in depth.  I've not had a whole lot of free time this year (or last!) for recording 3d vids so it was nice to get another long video out.

Still to come before the end of the year:

The TV movie/ mini series 'Moonfleet' shown on Sky over xmas that I worked on. I can't say what I did until afterwards though.  So you'll just have to watch and guess until I can.

I asked my Mate Zap Andersson earlier in the year if he minded if I took the song he recorded 'Its Christmas Time' and wrote with his band 'Beat Symphony' and brought it up to date a bit.  So I finished that last night and added in a full orchestra (all parts played by yours truly), new electronic synth parts and a complete re-master and remix.  I also found time to do a nightcore remix as well that probably won't see the light of day as it was just for messing around.  What makes it interesting is that the instruments on the 2013 version were recorded 14 years apart..some by zap the others by myself.  So keep your eyes peeled for either zap or myself uploading that at some point. 

So all in all not a bad year, this doesn't mention the things I'm not allowed to put out publicly including one especially cool one that unfortunately is under a permanent NDA.  But if next year is as good, then I'll be very happy.

Have a great xmas and a fantastic new year.

Wayne...


















Sunday, 8 December 2013

Video Class on Sculpting Facial Blendshapes for Animation now up on the Area




I was asked a few months back by Autodesk to cover a video on my workflow for setting up blendshapes for facial animation in Mudbox and 3Ds Max.  It went live on the 3rd of December (which I didn't realize till yesterday, what with me being in Vegas working and all lol.)

The link to the full set of videos is both in the description of the above video and I'll also stick it below all this text.  Its a workflow that works equally as well for facial motion capture solutions as well as good old fashioned key framed animation.  The sound may be a bit dodgier than usual in my videos as my kids had ran off with my good mic, and I was reduced to using an old crappy one.

Enjoy

Vegas went well


one of about 200 photos I took

I had a wonderful time in Las Vegas at Autodesk University / Cave and took part in a live stream lecture for 3 December as well while I was there. There's actually a funny story around that last one. I had spent a week trying to fit a full breakdown of the ripper street 'Phossy Jaw' shot from episode 4  into my 15 min slot.  I managed it the morning of the lecture (which yes was cutting it a wee bit fine!)  Now as I was the least lecturer up to demo , as someone had over ran, Shawn whispers in my ear (with about 3 seconds before I am ready to go on air) 'can you cut it down to 10 mins?' Never one to turn down a challenge I of course said 'sure no problem' and so all script went out the window and if it seemed a bit rushed that was why :)  The video of it is still available on the 3 December section of the Autodesk area site for those interested. (Watch my face and you'll see me probably pretty clearly thinking on my feet lol..)  I was also sure to make sure everyone who had worked on the shot got credit for their work as no man is an island.

Jeff Mottle and Kim Lee

I met many friends both old and new, and it was nice to catch up with Paul Neale, Neil Blevins, Neil Hazzard and Daniel Pero again as well as meeting many others I had either only met online such as Craig Barr, Rick Champagne etc or had never met before such as Kim Lee (Who's life has been scarily close to my own!)  I put a few videos up on YouTube while I was there which I sure you can all hunt out by yourselves without me linking to them.
Me and Craig Barr (I'm not really 4 feet tall, Craig's just really tall lol

My main lecture went well covering a new way for creating digital doubles in no more than 24 hours, and I was happy to have a very receptive audience who didn't mind a few swear words lol.  I also covered a little from the film last days on mars that I worked as 3D Sup on in passing that I wont be able to show probably til about April.

  Now as luck would have it, within ten minutes of walking through my front door I came down with a virus, although lets face it the timing could have been far worse.   At least it means I will not be tempted to work through my rest week like I usually do.




So special thanks to Autodesk and Shawn Hendricks for inviting me over to Vegas and Hopefully we can do it again some time soon.

Tuesday, 26 November 2013

Autodesk CAVE Las Vegas Lectures

A digital double of my mate  Joe Courtis 

I'll be lecturing in Las Vegas next week at Autodesk Cave (that runs alongside Autodesk University).  I'll be doing both a hour long lecture on a new way to create a film quality digital double in 24 hours that's ready for rigging.  That's bound to have one of two reactions, disbelief or anger. I'll also be doing a shorter talk covering the work I did on the Ripper Street 'Fossy jaw' shot. That was challenging for a number of reasons and covers some pretty advanced stuff from a workflow, pipeline, sculpting an anatomy point of view.

The Ripper Street 'Fossy Jaw' shot from series 2


There will be some stuff included in the main lecture from the film Last Days on Mars (Which opens in cinemas a couple of days afterwards), and will show load of both client and personal doubles I've done over the last couple of years.  I can promise the main lecture will be something special as shows new ways to do something that currently can be a time and money sink in production.  I also knocked up a digital double of Mr Joe Courtis a good mate of mine from over at Screen Scene and a compositor working over there.  Joe thankfully let me do a digital double of him to help demonstrate a lot of the workflow 'things' for the main Vegas lecture.

I probably wont be covering the details of the hows and what fores of this workflow outside of Vegas for a considerable time as to be honest I know it will prompt a lot of questions and queries that I simply do not have time for these days.  The beauty of my way of approaching digital doubles is not only is it very fast but it works with the artist as opposed to against them as other workflows sometimes can. It means any decent sculptor can then knock out a digital double fast.

The bottom line is in these lectures I'm going all out to show just part of what I have spent the last few years doing.  Hopefully I wont get lynched for daring to come up with a new workflow lol (coz lets face it it has happened before lol).

Cave is at the Venetian Hotel complex in Las Vegas and there is a terrific line up of other lecturers and speakers there. I hope to see some of you there.

Monday, 18 November 2013

All albums now Live on spotify and amazon

All 3 of my recent albums are now live on Spotify and Amazon as well as iTunes.  A few of you had asked, so now you know.

On a side note the main site is getting hammered the last few days by a very 1990's style 'mail bomb' attack.  I didn't know anyone still did those.  But as even outside of email I am very easy to contact, its no biggy.  Just bare in mind that until this idiot (whoever they may be, or whatever motivation they think they have) that emails may not arrive as this nut job is filling up the mailbox by sending about 600 emails an hour.

I fly back home this evening from my month and a half here in Dublin, Where I get to spend until the 30th November before heading off to lecture at CAVE in las vegas.  A busy old time.

Friday, 15 November 2013

Release of my Classical Concept album:: 'The Ballad of Jonas Scrim'






I started writing the album that would become 'The Ballad of Jonas Scrim' back around 1995 / 1997 as a soundtrack to a script I have been working on for many years.   So after about 17 years (Although to be fair I did take about 8 years away from it) its the album I am most proud of.  Its fair to say that musically its my baby.

It also breaks the whole class system divide where its assumed only rich upper class white dudes can write a classical album.  I may be wwhite but I am not rich and definitely not upper class as anyone who has met me will tell you.  Bassically a lad from a  tiny town in the north east of England isnt 'meant' to do clasical music.  I see that as rubbish.


So what is it about then?

Without giving too much away (should by some miracle the script ever see the light of day), its about a man Jonas Scrim who while considered a fantastic stone sculptor suffers from serious mental illness and in many ways is a study in psychosis.  While Jonas is doing sculptures he is sane and normal and his symptoms are minimal.  When he stops or cannot for some reason they get a lot worse and Jonas is convinced he is living in a blade runner-esque universe where he is the last organic life form.  In reality he is descending deeper and deeper into psychosis.  He sees beings he names the 'screaming leprachauns' who in reality look nothing like anything remotely you would imagine.   These increase as he gets worse and worse unable to sculpt.

Now to cut to the chase here his mental health problems get so bad that he runs away from his family and everything he knows.  Although he is never seen, marble sculptures start appearing at auction houses around the world over the next twenty years at a rate of 1 a year.

When Jonas Scrims son hits the age of 18 he goes to try and hunt down his dad who is convinced is still alive.  Meeting  a girl in a coffee shop along the way he spends the next 2 years hunting down Jonas.

Of course he finds him and is surprised to find him living in a tiny caravan in the Montana wilderness... it turns out to keep his mental problems in check, Jonas sculpted over a period of 20 years a 400m long cave full of sculptures that is best thought of as a Sistine chapel of sculpture. Jonas son is amazed but his father becomes alarmed at his sons plans to turn it into a tourist attraction.  Jonas blows up the thing keeping him sane and we end seeing him in a secure mental unit with his son leaving him  forever seeing his dad now past all hope.

The big reveal of course is we then go back to the cave Jonas blew up containing his sculptures and pan to the left 500 metres.... and see a 2nd far larger unfinished cave  contains a battle field scene called 'The attack of the screaming leprechauns'   (which have been a metaphor for the symptoms of Jonas illness all along.)

A story that explores psychosis from both sides and how everyone cam be affected.  That boys and girls is what the Ballad of Jonas Scrim is about.

So go and buy it on iTunes... there's  a lot of work went into it...and do ya know... I don't think  its half bad ;)







Thursday, 14 November 2013

2nd Commercial Album release: 'Inferno of Bullshit'


Buy it now!  (or ait until it show sup on Spotify if your Broke lol)

Now I'm not sure if 2 albums coming out for commercial release in 3 days is a sign of insanity, a midlife crisis or just common sense. I'm going to go with the latter as all 3 of the albums that will be released before years end are linked.

Inferno of Bullshit is a bit more controversial in its content, while its not full of swearing like a lot of 'Fat Funky Bastard' is, it tackles some themes that some people might find offensive.   Musically there are songs on there that were recorded about 17 years back that I have remastered and remixed, mixed with recent stuff.

So there's everything from songs about religion and its use by some as a tool of control, to racism, homelessness, governments love of control to peoples need to achieve something and leave something behind after they are gone.

Music wise this is a hybrid album of more than one style of music, we have hardcore mellow jazz, electronic hybrid styles, blues, almost folk sounding stuff along with heavy metal and some electronic stuff thrown in for good measure.  While  all three albums will work as a 'set' with the (as yet) unreleased classical album 'Ballad of Jonas Scrim' being the soundtrack to the script in my head, 'Fat funky bastard is what the son of Jonas listens to when trying to find his father, and this album is more what that word is like.  Consider it a slightly sideways glance at our own.   A world where religious leaders have turned to manipulating the populous instead of helping them, where the homeless are killed and rasicm is rife.  not a pretty place, but at times not far from our own.

The track I expect to possibly cause the most issues is 'Jonestown Massacre (Wayne V's the Rev Jim Jones).  Jim Jones of course was teh alternative cult leader who convinced an entire town to poison themselves. I took actual recordings of his 'sermons' and then did to him what he did to the religous texts he was supposed to be basing his sermons on. I cut them up and made whole new sermons saying things that he never said in his life.  But lets be clear that his is not an attack on religion, but ratjher on people who use any  heartfelt subject as a method of control.

All pretty heavy stuff, and far away for the happy stuff I normally put on my blog. But I would like to think that both other artists and clients can distinguish between the 3d side and the music side. (Although to me music is just sculpting using sound anyway, as pretentious as that sounds).

So next up will be the classical concept album 'The Ballard of Jonas Scrim'...the one I consider (if I have such a thing musically) as my masterpiece, as it has taken about 17 years to make.

Tuesday, 12 November 2013

My 1st commercial music album released on iTunes, Amazon and Spotify (and 2 more on the way)





 

Some of you know that I have been playing and writing music for a looooooong time.  For many years I kept it private and then stopped all together for a period of about 8 years.   Last night at 7.11pm (on the 11th day of the 11th month...seriously you couldn't make that shit up) my 1st commercial album was released 'Fat Funky Bastard'



I have to say the 16 year old version of me still hidden away in my head is rather pleased that my first album comes with the parental advisory notice lol.  This is the 1st of 3 albums over the coming days / weeks that I am releasing.

But lets cover a bit more about them:

Fat Funky Bastard (The electronic album)








Written and recorded over a period of two weeks a few months back, it also contains a couple of tracks off my next album on there as well.  All Three albums while different styles of music all live in the same 'universe' and revolve around the next album 'The Ballard of Jonas Scrim' .  So Fat Funky Bastard is the music Jonas's son listens to.

This is a very personal album for me as its covers a lot of my background and personal history, some very obvious, some not so obvious and some very much harder to work out.   So the songs are a journey on what went into making 'me' the person I am today.

The album is available on iTunes, Amazon MP3 and Spotify

and getting released very soon:

The Ballad of Jonas Scrim (The Classical Concept album)

I started writing the music to go along with a script I started writing back about 1992 or 1995, it then sort of went into stasis for 8 years until I started to finish it off last year and this.

This is hardcore 'proper' classical music and is my most complex work to date.  This is the one I am most proud of.   It accompanies the script about the story of a character called Jonas Scrim, a traditional sculptor who has serious mental health problems.   He goes missing and his son spends the next 20 years trying to find him.  I'll go into more details once this ones released some times before CAVE / AU in Vegas.  So while 'Fat Funky Bastard is what Jonas son listens to in his car when hunting for his father, this is the music that would in theory company the script itself.


Inferno of Bullshit (The Hybrid Album)



This is a weird one and contains a lot of songs in a variety of different styles and some potentially offensive subject  matter.  This accompanies the other two albums and  expands a little about the world Jonas and his Son live.  Which is a sort of side on view of our own.

Its got everything from hardcore jazz and blues to metal and more experimental combinations. I wont spoil it though.



Basically go and buy it (or if your broke listen to the first one on spotify).  Just remember...play it loud!

Ripper Street 'Phossy Jaw' Shot



Its not often that I am involved in a shot that I am 100% happy with, I have pretty high standards for my professional work and while there is never enough time on any project, sometimes things go very right.

For this big reveal shot (and one that made a lot of people squirm) myself, John O Connell and Joe Courtis really pulled out our A game as far as I am concerned. 3D Tracking was by the 'terminator of tracking' Mr Yanko Slavov. (Who I was most remiss in forgetting!)    If you missed the shot then I should be able to share it publicly once the breakdowns have been done after this series of ripper street finishes.  The VFX Sup was Ed Bruce here at screen scene.

But suffice to say its one of those few 'cool' shots that you get to do where there is enough time and everyone is mentally in the right place.   I hope you all enjoyed it. if you missed it or dont live in england, then you'll have to wait until my next reel then :)

Thursday, 17 October 2013

6.2 Million Views

I did a quick check  a few minutes ago on my overall video views on Vimeo, and I got a helluva shock... when combined with YouTube its up to just a shade under 6.2 million (6.199).  Which isn't bad for videos on a pretty niche software (allegedly).  I was only checking as I was waiting on something here at work.

This means either:
1-  There is a Chinese family of 4 spending day and night watching my videos who thinks they are a weird western soap opera...
2 - More people are using Mudbox than anyone thinks.
3 - No one is using Mudbox but for some reason they like watching videos on it.
4 - That by trying to be low key and not post everything on forums all over the net I have actually managed to do the exact fucking opposite by mistake lol.

Pretty sure about a year ago my views were at 2 mill or so..... either way that's a helluva jump in  1 year! (A year in which I haven't done as many videos ironically).  Its also rather interesting that vimeo now is providing me with far more watchers than youtube..... interesting and didn't see that one coming.

Tuesday, 8 October 2013

Last Days On Mars : Mini Breakdowns

A few animated  Gifs showing breakdowns of a small selection of the shots from the film Last Days on Mars that I was 3D Supervisor for here at Screen Scene, Dublin have surfaced over on www.edwardbruce.com. For any clarification feel free to get in touch with Ed on twitter @EdBruceVFX.  Although as 3D supervisor all 3D shots always had to go through me, I'll only mention things I directly had a hand in (there is far more cool stuff from this to come in April BTW).

Lead VFX Supervisor Adam McInnesPeter Hartless VFX Coordinator, Keith Mason VFX Editor. Sarah Mooney, VFX Producer, Amy James & Nicholas Murphy, VFX Coordinators and Kenneth Coyne, VFX Production Assistant. 


The main 3D Team I was lucky enough to have were:

John O' Connell
Garloff Langenbeck
Daniel Rath
Giacomo Cavaletti
Martin Naydenski
Yanko Slavov
Glen Southern

Also lots of credit should also go to the matte painters and Comp Department run by Grainne Freeman

So without further ado here's some images all from Ed's site I cant go into too much detail about what and how things were done but I can post a word or two:




Lighting, placement etc

The main rover R and D Shot that everyone worked on at one time or another....  

Martins epic dust storm

1st shot I was responsible for lighting

lighting, placement etc by me, dust storm by Martin

Martins epic dust storm again , (I just did a few sculpted mountains for collisions on this)


digital doubles are mine done in 1 day each, lighting and Rover animation by John O'Connell

Digital doubles, lighting

Lighting, dust etc by Garloff Langenbeck

'The Pit' one side sculpted by Myself, One side by Glen Southern, Lighting by me

'The Pit' one side sculpted by Myself, One side by Glen Southern, final pass and lightingby me

Lighting wheel dust by Daniel Rath, 3d tracking by Yanko Slavov

Lighting, placement by me, matte painting by Lino Khay

Lighting by Giacomo Cavalettie



99% of the wheel dust was done by Garloff, and most of the 3D tracking by Yanko. Rover model by Daniel Rath

Those of you heading to CAVE in Vegas in December will notice a few of the load of digital doubles I did in the above shots.  At Cave I'll be outlining the next step on form the workflow I used on Last Days on Mars to create digital doubles fast and to a high quality.



Friday, 4 October 2013

Main Site Changes



You may have noticed that the main site front page has a few minor changes and links to some of the other things that I do.  Over the years I have repeatedly been advised not to have anything other than my 3D stuff on my website.  The reasons have ranged from 'people might get confused', to 'it makes me angry to come to a 3D site and see non 3D stuff, there fore I must shout at you'.

So after a long hard think, and the fact that many people only know of one section of what I do I decided to say basically 'screw it' and put all the things that I do onto one site.  Now I'm sure people are actually intelligent enough to only look at the things I do that interest them without their brains exploding.  I like to credit people who are either clients or just interested and enjoy my art with enough common sense for it to be a non issue for them.

Now this is stage one of the site changes, there will be more a little further down the road and probably a full redesign and extra art content added. I have also linked to all the videos I have for free on MudboxLIVE.com as well.  My guess is that anyone who does have a problem, probably has bigger problems with me than just what is on my bloody website for whatever reason.

So hopefully many of you appreciate that for once it'd be nice to show all the things I do in a lot of often unconnected areas.  At the end of day day when you get right down to it, DashDotSlash isn't a site about 3D...its about me and I am more than just 3D models.

It worried me slightly that there are now people who know me for one thing, but have no idea of the other things, so there can be people who use my plugins, scripts and apps that have no idea I am a freelance professional artist.  In the same way there are people who like listening to the music I make who have no idea I am a 3D guy.

Wednesday, 2 October 2013

Mudbox Plug-in Release: 'BlendWiz'





I'm releasing 'BlendWiz' as of ...well the moment I post this really....yep yet again it's a freebie.  It is a cut down version of a very small (but important) part of my MASK facial mocap system.  It does one very, very simple job, and even if I do say so myself, it does it rather well.

Let me explain with a bit of background...

When you are using any Blendshape facial mocap workflow Mudbox is the one case where to be honest it makes the most sense.  Mainly as you can sculpt your blendshapes on different layers and then send to your host app and have your morpher system  / Blendshape system already automatically set up for you.   That part is very fast and a big time saver, however it has one great big time sink that eats up time.... making and giving correct names to every layer so that in your host app it is all setup for you.  Making between 70 and 300 layers that conform to a given naming system can take a looooong time.

Try it.... go on I'll wait....

Ok so 99% of you didn't try it.... but if you had it would have taken you a long time and you probably had to correct names a couple of times at least.  The larger the amount of layers, the longer that time takes and the more mistakes creep in. BlendWiz does a very simple job of creating the layers you need in less than a second, thus freeing you up to sculpt your blendshapes and vastly speed up the workflow.

While the version I have for use with my MASK system has its own special requirements, I've spent a little time expanding BlendWiz so it is far more useful for everyone else as let's face it...the only person with MASK is me until such time as the patent goes through..which could take an ice age lol. (If I hadn't it would have been the worlds most useless plug-in!)  So it ships out of the box with layer presets for FACs (facial animation coding system) based facial animation  / mocap, the Preston Blair Phoneme set, and even little old Faceshift that some people like to toy with. 

However...

It also ships with the ability to use a custom layer set...and also edit any layer set, even the presets on the fly while Mudbox is running. (Thus meaning that you don't need to restart it.)  So if you do plan on doing any blendshapes based facial animation whether it by motion capture based or old fashioned key frame animation based this simple plug-in will save you a lot of time.  Wether it be at a pro or hobby level.  While not an especially complex plug-in to write, it is a bloody useful one.    It means that a production can lock down all Blendshape names without fear of anyone inserting a typo by mistake and screwing something up further down the pipeline.

If you don't ever plan on messing with any facial animation, then chances are you won't need it .  The Mac version was supposed to ship at the same time as the PC version, but that's been put to one side until such time as a workaround can be found for a nasty little bug with the Mudbox SDK on the Mac.  It also would have shipped a Linux version but my laptop with Linux installed sort of blew up... as it was a ancient relic lol.  But they will come as soon as I can. 

Coming not long after this (unless I get a sudden slew of  intense work!) will be MudWalkerX2 which will have one totally unique feature that was slated for MudWalkers very first version, but I needed the ability to test it in a hardcore pipeline environment before I could confidently add it.  I did from September  last year to March this year while working on the film Last Days on Mars and it has passed every test thrown at it.

BlendWiz can be downloaded at my code site www.PsychoCore.com for Mudbox 2014 (PC version at the moment)