Thursday, 4 May 2017
AMD FirePro W9100 32GB Review - Day 6
Wednesday, 3 May 2017
Nuke For 3D Artists Episode 18 - Relighting in Nuke using the ReLight node
Monday, 1 May 2017
Nuke For 3DArtists Episode 17 - Generating a Point Cloud In Nuke
Saturday, 29 April 2017
AMD FirePro W9100 32GB Review - Day 1
Big thanks to AMD and Jamie Gwilliam for sending this graphics card and the Radeon WX7100.
This is one powerful graphics card! there are points in this video where I am literally lost for words.
This is the 1st of 3 reviews of this card, with the first one being on day one and the last one at the end of the week to give you a good idea of how far this card can be pushed and what its capabilities are.
AMD Radeon WX7100 Review Day 7
Thursday, 27 April 2017
AMD Radeon WX7100 Review Day 5
Wednesday, 26 April 2017
Nuke For 3DArtists Episode 16 - Nuke HDRI Editing Workflow
Monday, 24 April 2017
Nuke For 3D Artists - Grouping & Ungrouping multiple nodes in Nuke
Sunday, 23 April 2017
Unboxing Over £4000 of Graphics cards! FirePro W9100 & Radeon Pro WX7100
Big thanks to AMD & Jamie Gwilliam for sending these graphics cards to me (which I shall be installing and doing a review over the coming two weeks).
So lets see what over four grand gets you....
AMD Radeon Pro WX7100 Review Day 1
Big thanks to AMD and Jamie Gwilliam for sending this graphics card and the FirePro W9100 32GB card (which I shall be installing and doing a review of next week).
This is the 1st of 3 reviews of this card, with one mid week and one at the end of the week to give you a good idea of how far this card can be pushed and what its capabilities are.
Wednesday, 19 April 2017
Nuke For 3D Artists Episode 13 - Simple Camera Projection in Nuke
Monday, 17 April 2017
Nuke For 3D Artists Episode 12 - A 2nd Way to Deal With Anamorphic Footage in Nuke
Thursday, 13 April 2017
Nuke For 3D Artists: Episode 11 - Exporting Multiple Sequences With The Write Nodes
Monday, 10 April 2017
Nuke For 3D Artists - Episode 10: Retexturing (Without Re-rendering) in Nuke
Episode 10 in Nuke for 3D Artists covers how to retexture a model that has already been rendered out in an external program without the need to re-render by retexturing it at a composite level in Nuke. This can save massive amounts of time in a pipeline for last minute client changes.
Wednesday, 5 April 2017
Nuke For 3D Artists - Episode 9: Advanced Multipass Compositing in Nuke
Episode 9 in Nuke for 3D artists covers how to create an Advanced multipass composite in Nuke. If you are just starting out feel free to watch my video on setting up a basic composite first as it is required knowledge for this video.
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