Showing posts with label 3d max. Show all posts
Showing posts with label 3d max. Show all posts

Thursday, 1 March 2012

Finally can show this a month and a half after I finished it


This is actually the Sanjay who runs the corner shop near me ;)

As the next issue of 3D Artist magazine is now on sale I can finally show this model I did a month and a half back. You may remember seeing a couple of early work in progress shots before it was pointed out that actualy I wasn't allowed to show it in this particular case before publication. Its safe to say that after that it went a bit further onwards.

It nearly drove me nuts having to sit on this for a month and a half and it was also one of the reasons I did the last bust...as wanted to show how something along similar lines (hence why they both have a jumper on....) Oh and there's a tutorial of mine in there as well.

Done using mudbox and 3dmax

So enjoy...




an iteration with no jumper

Saturday, 25 February 2012

Saturday Night Render


Sort of start of a work in progress.... ignore the jumper as it not been sculpted yet and the uvs are screwed up... but threw it into max and did a render anyways. Not the worlds most challenging model on the sculpting side as very little to do really...although may change a few proportions next time I pick it up. Runs off Three 4k maps, a diffuse, a bump and a spec....these are then plugged into various channels of the shader and color corrected in app as needed.... render time is only 40 seconds and this way saves a fair old whack of render time.

Some of you I know may see that it bares more than a passing resemblance to someone on the london 3d max scene...thats totally by chance.... honest ;)