A few things of late that I've been up to:
1st up here's a poster I designed a while back for Danny John-Jules one man show, which starts in the UK this october.
...and also some test images from a Unreal Engine 4 level I'm using as a testbed for some shader work to nail the perfect workflow for use of Gaea assets in both a game and visual FX pipeline. The idea for this was to use only a very simple set of geometry and let the shader do the heavy lifting.