Showing posts with label mudbox. Show all posts
Showing posts with label mudbox. Show all posts
Sunday, 15 April 2012
Sunday Warm-Up 2
I do all sorts of sculpts just for me that never ever see the light of day. I suppose in this case it could be classfied as 'fan art' sort of loosely as its based on the concept sketch for Sargent Tarkels...the 'other' gungan in episode one of star wars. As Terryl Whitlach is also a lecturer at Anomaly in a couple of weeks time in Vancouver, so when I saw her post the concept for this on her facebook page, it seemed the ideal thing to do as a warm up sculpt.
I have changed a few minor things here and there, I played around with the idea that the older a gungan got the longer and more droopy his snout would get....why...well why not? Plus its not as if everyone and his dog has done a version of this unlike just about every other star wars creature lol.
Now normally I dont post stuff based on other artists work or thing from films / comics I may sculpt as wamr ups because as a rule I try to make sure to ask for permission and suddenly then it gets all serious and stops being a fun warm up sculpt. (Thus negating the whole idea of a fun warm up)
If I had time I'd clean this up a fair old bit as its more than a tad rough to my eyes ..... but as a warm up...it'll do.
If you want to find out or details of the line up of lectures for Anomaly 2012 then visit the link below. I'll be doing a 1 hour lecture and demo on a certain type of photoreal environment and then a 6 hour demo on the creature / sculpting side the same day. (Where you can come and have a chat, ask questions, tell me how much you hate my accent etc...although all assasinations attepts must be from 11-11.30pm only I am told LOL :) )
Monday, 13 February 2012
Waterfalls Scene Final

About as final as you'll get until its in shot
It may seem very little has changed since the last update but I can assure you it has... drastically... so that everything works in the actual shot and isn't going to take 6 million years to render. In fact it should be less than the average frame time for a TV series shot.
Now for my MOD302 class this is the final result you'll see in the next video covered from top to bottom, There is of course always a chance we'll change or add things slightly for the shot that's actually used..but nothing drastic. Its going to look nice once rendered out and properly graded (as its ungraded at the moment).
There's a combo of Nuke, Vue, Mudbox, Photoshop and Maya in this (maybe one or two other app's I can't remember as its been a busy 48 hours lol).
So for those of you taking my MOD302 course....get a notepad ready as this class is going to up the ante on the complexity front several notches or so. This leaves 2 shots left to do before the end of the course, the desert scene and the cathedral exterior matchmoved very complex shot that will give you nightmares..... as there is not just the cathedral to add.... ;) lets just say I have had an idea I want to run past mike 1st.
Labels:
fxphd,
Maya MOD302,
mudbox,
Nuke,
Photoshop,
vue,
waterfalls,
wayne robson
Tuesday, 22 February 2011
A Test animation (done only to show the blend shapes /morph targets in action and nothing else)
..and a turntable of the cross I did shown in the last post. Oh and you may want to head over to www.FilterFoundry.com as theres another shed load of hours of videos of mine up now brining it up to about 8 hours of in depth mudbox tutorials for total beginners. You have to join (for free) but hey your getting the equiv of 1-2 dvd's worth of tuts for nothing! These videos effectivly replace my Wave 1 DVD (as filter foundry paid me enough to make sure that they could be put them out for free for you).
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