Thursday, 29 December 2011

A look back on 2011

So here I am sitting here with my shiny new keyboard (a Microsoft sidewinder X6 for those interested, which should add some useful time savers with the programmable keys ;) ) And it’s time once again to reflect on the previous year. It’s the 29th December, and only 2 days away from what could well have been a very big line under my career. As I mentioned way back at the start of this year, things were not going well for me after I was awarded the 1st Autodesk masters award for Mudbox (My friend Neil Blevins of Pixar just got awarded the 2nd one... A big congrats to Neil as he deserves it), let’s just say this didn’t go down well with a certain small amount of people in the digital sculpting world. It was felt I didn’t deserve it and that I only got it due to ‘popularity’ (whatever the fuck that’s supposed to mean anyway). So they started a whispering campaign that ended up costing me 80% of my freelance work and a lot of opportunities as a result.

Nothing focuses the mind like not having any income coming in and a family to feed trust me! They say desperate times need desperate measures, so nothing was off the table as a solution. I ended up that ironically although my tutorials could be found at just about every major fx house on the planet, and that many people now have careers thank to the knowledge myself and others have imparted over the years to be flat broke and to be honest with little prospect of this changing. So I had to sign on the dole, something I never thought I’d have to do again.

I also gave myself a deadline for my career. The plan was that if I didn’t find a solution to this by new years even this year I would pack it all in. (As I’m not really in this game to dick around.) As you’ll have noticed New Years Eve is just a couple of days away at the time of writing. So could I do it? Could I leave 3D behind and call it a day? Yes although it would have been hard and destroyed a little part of me to do it. But like any husband and father feeding your family has to come 1st.

My 1st idea was the infamous ‘of Gods and Men’ short that to be honest I blame for the stroke I had within a few days of ‘finishing ‘ it. Now I use the term ’finishing’ loosely as there were a lot of problems with that short. It’s a shame as if I’d pulled it off, then it would have been an impressive feat. But I got into a mindset that I had to ‘prove’ that I was still relevant as an artist and claw back my career which was pretty much dead at the time. I was so focused that when work was actually offered I turned it down to keep going on the short. No it wasn’t really very sane to try and do as was originally planned an entire film quality short in 4 months on 2 hours a night sleep. It was even less sane that after the backup drives containing all recently backed up work on it went sort of ‘boom’ that I then said I would do it in a few days over 1 month.

While to this day I remain proud of the stuff no one ever spotted as being 3d, the final animation was an abortion. One massive reason was I was let down at the last moment on the animation for the dragon. As the dragon was the main focus to carry the story forward, I ended up having to animate it myself. Now I’m the 1st person to say I am a shit animater. I had so little time before things had to be sent off to the render farm to render that some shots were animated in 5 mins. That was never going to end well and if it wasn’t for the sense of panic at the time I would have realised this. But I was so focused on it to the exclusion of everything else...I didn’t.

Now I’m not an idiot I did realised that only sleeping 2hrs a night and working the other 22hrs was not healthy. But I thought that if I could pull this off I could once again feed my family. As I said desperate times call for desperate measures. But as I sat at the End User Event in Holland it started to dawn on me after having a few days away from actually seeing the damn thing that when I did something was very wrong.

So I blame the mini stroke I had while there on the shock of realising that for the 1st timed in my life I’d badly and publicly failed at something. That along with the crazy hours, overwork and stress it was causing were the root cause. But when you get desperate you do stupid things.

Once back from Holland (we’ll skip all the medical shit as that’s a dead issue now and as you’ll see in the New Year hasn’t impacted my work in any negative way) the short lasted less than 12 hours before I pulled it. I was left feeling like I’d wasted 4 fucking months of my life, was no further forward and could theoretically ruined my career. That’s how I felt at the time. Out of the sky Mike Seymour arrived just before Holland and had asked me to do a course for FXPHD. Mike to his credit let me show for once that I was not just the ‘Mudbox guy’ or the ‘creatures and monsters guy’ but could do other things. So the MOD301 cathedral interior course was born. As luck would have it most of which ended up being done in the aftermath of the stroke. Turned out pretty damn nice even if I do say so myself. It also served to do what ’Of Gods and Men’ never could.... that I could do other things and do them pretty damn well.

I will not forget that Mike and the staff of FXPHD stood by me when my heath was at its lowest point and when anyone else in the field would have ran like the wind. They stood by me and believed that actually I could do this. I did and it kick started work coming back in again. This year hasn’t been a good one for me in many ways, but the 2nd half actually was a life changing thing. I learned finally that my body and mind does have limits and that I can break it if I don’t ease up. So while the 22 hour marathon sessions of work may be gone forever, I still do what some would call long hours. Why? Simple put because now I am in the position where I know for certain where my breaking point is.

So it turns out that I won’t have to give up 3D on New Year’s Eve this year. Things while not totally A1 on the work front and I’m producing work I’d not have dreamed of producing just 6 months back. Your about to witness next year a fundamental shift in the sort of art I do. Sculpting, whilst important to me is not all I do and I intend not getting as walled into it as I have done. The main reason being there are only so many things you can sculpt before it gets a bit blasé. I’ve always needed a new challenge every day. Now I have a roadmap of sort’s mapped out for next year on a purely creative level I am happier than I have been in years.

So while I realised that people who seem to spend more time having a go at me and others in 3D like me that try to actually help people improve and learn may be annoying, and can become ways be catalysts to problems such as I’ve had this year. The buck always had and always will stop with me. To quote a mate of mine: ‘the haters will keep hating regardless’.

Let’s face it if someone really doesn’t like you there is fuck all you can do to change their mind. So I don’t intend to try. Rather I intend to stretch myself as an artist and continue to make software do things it was never intended to do. Come next New Years Eve I want to be able to look back at the work from this year and say ‘Jesus what I load of junk! I’d better remove that from my site’. You know what? I’m confident that I will make that happen as well as believing in myself I have an idea of where my boundaries are in a very clear way. So it turns out something my dad used to say to me a lot growing up was true:

‘Know your limitations, then you can do what you can do better’.

Extra:

For those of you wondering what I’ve been up to the last month that I’ve kept so closely guarded, no it’s not a short film and certainly n ot redoing ‘of gods and men’ (also to be honest I’m not stupid enough to do that again solo without some serious back up lol.) It’s something completely different to you’ve seen me do. I can promise that unless I lapse in the next 4 days then not one creature will be seen anywhere in the new work I’m about to show lol. ‘D Day' is 2nd jan 2012, BTW I didn’t pick the day. ;)

Tuesday, 13 December 2011

This Years Christmas Card

"Watch out!! because this year Santa's using AT-AT's to deliver the toys"

So here's this years xmas card I'm sending out to clients and friends, done as is my usual rule. My rule every year is to spend no more than 2 hours or so on it from top to bottom and everything must be 3D (Although I didn cheat a bit 2 years ago as I couldn't be arsed to make a santa sack full of toys lol). No cheating on this one...but also something a bit different for a Christmas card. (It also shows you can use mudbox for more than monsters and wrinkey old men).

So here's wishing a merry Christmas to you all and wishing you a very happy new year.

...and for the insanely curious the wireframe while I was working on it last night


Friday, 9 December 2011

Busy as a Nymphomaniac Rabbit

It's been a strange few days to say the least. It's been like everyone and his dog want a piece of me and to throw opportunities at me. This of course is very good, but odd that it all comes at once. What makes is stranger is that I'm working on things at the moment that are different to say the least that I'll be showing some time early in the new year.

So over the course of 2 days alone I've had:

  • Interview thingy for 3d Artist magazine agreed
  • email from games firm sounding me out about a job
  • Finding out I'd been put forward for another job at yet another games firm
  • Agreeing to do some articles for 3D Artist magazine
  • and an email from LucasFilm asking me if I'd like to send them a CV.... (which for the record I don't expect to get)

On top of this the stuff I'm, doing for the FXPHD course I'll be doing next year has been going down VERY well with Mike Seymour. But I'll let that speak for itself once the time comes. There is also possibly yet another trip to Holland on the cards and might be speaking at the London 3Ds Max user group at some point as well. in fact while I may seem to be incredibly quiet on the image front of late I can promise you I'm working my arse off on a number of fronts. You'll see some nice stuff in the new year and I can promise as Monty Python would say 'something completely different'.

Sorry for the big tease but as usual some stuff I can't go into details about and other things I won't just at the moment.

Thursday, 1 December 2011

9 years ago a Woman Walked into a Party......

WARNING: sloppy lovey dovey shit ahead!

9 years ago I was sitting at a party in Stevenage that was one of the only times I partied surrounded by people didn't know in a strange location. When a woman walked into a party it was love at 1st sight and I swore that was the woman I'd spend the rest of my life with. We're still together and now we have 2 kids.

Like any relationship it hasn't been easy especially in the early days when I would commute by train from Durham train station to Dover just to spend time with her. Anyone who knows me it takes a very special person to make me do that. Everyone we both knew repeatedly said it wouldn't last and that we were wrong for each other...everyone except a small handful of people. The majority were wrong and we're still together 9 years later.

Like any relationship at times its been far from easy but like anything that's worth doing, it's worth it. Kat hates her photo taken and hates being on video even tonight when filming a timelapse of putting the xmas tree up she refused point blank to be anywhere near where the camera was. So most of you reading this won't know how beautiful my wife is. But of a shame really. But in a rare moment of sloppy lovey dovey shit... so all my love to the one woman able to put up with me for any length of time apart from my mother. For that reason alone she deserves a medal as big as a bin lid.

Death of a Wacom Tablet

Today is a sad day for me. This morning at 3am my old Wacom Intous 3 died. 'But Wayne its only a bloody tablet, get over it' you're probably thinking. So why does it need a dedicated blog post? Well that was my 1st 'proper' graphics tablet years back that I bought for my 1st ever DVD (which also happened to be the 1st one released by anyone on Mudbox by the way). Me and that thing have been through a lot.

It's in many ways been a very long quality test of an Wacom Intous! It's been abused in many very horrible ways including:

  • · having a total of probably in excess of 1000 cups of coffee split on it.
  • · Repeatedly dropped when going through customs by customs guys who seem unable to hold it without dropping it.
  • · Stabbed by my then very young son with a pencil, a pen and even a metal rod he found leaving the centre portion dead. This is why old time lapses you see me sculpting things to one side and not centre of the screen lol.
  • · Nearly set fire to when I was putting some deodorant on one day and some had landed on it when my cigarette was next to it, making it burst into flames. Amazingly that left it unscathed.

So it's been through a lot and until this early hours it still worked. It helped me produce literally thousands and thousands of models in its lifetime. Although it was no longer my 'number 1' since I got the Cintiq a couple of years back, I still used it on my laptop when downstairs working in the early hours, and it went with me on most of my travels around the world. So its fair to say those Intous tablets are built like tanks. If it can take everything I (and my young son) threw at it, then normal careful use should give it no problem. This is why I recommend it to people when asked.

So RIP Intous 3, I think it is fair to give it a nice rest on my shelf for the rest of its days (or until it gets in my way lol).

Sunday, 20 November 2011

Practice......

Close but no cigar.....



No one is good at everything.... remember that if your starting out as its important. Like everyone out there I'm not infalible, and there are things I'm not so hot at sculpting. The big ones for me are likenesses and caricatures (in a time less than a milion years.) A side effect of speed sculpting is that (for me at least), its less suitable for any sort of likeness as you really do need to take your time. So I have figured its well overdue time I nailed with problem area. But in usual style I'm trying to integrate it into my speed sculpting. It took me about 2 years of producing total unmitigated crap to get anywhere near where I wanted when speed sculpting 30mins -1 hour speed sculpt (or less) many years back.

So I fully expect it to take a while. My plan is to hit the problem area from two fronts. Firstly keep speed sculpting likenesses as I have time and secondly to do somewhere I take much more time (ie as slow as shit). Eventually the two will mesh into one way of doing it fast. At least thats the plan. I'm only about 25% happy with the sculpt above so theres a long way to go. Like with sculpting anything its a matter of practicing till your sick to death until you get it right.

Monday, 14 November 2011

A Door for a Dracula

Note: I upped this by mistake a week or so back, and pulled it once I'd realised I'd got the broadcast date wrong, so apologies if you were one of the few who saw it before I took it down.


The asset as handed over ready for lighting

A few weeks back a last minute freelance job came in from the guys at Space Digital when they needed a asset super pronto with no existing design. It was for the kids TV series Young Dracula and they needed a trapdoor. After a bit of head scratching (and also knowing that worst case I could make a very simple iron manhole cover type thing, acted as a backup plan and gave me a bit more room on the concept.) So after a day of thinking about things and some rounding up of some inspiration and reference, I decided to go along with an idea of Matt's over at Space Digital and head in a slightly steam punk direction.

I didn't bother drawing any concept art as I had it in my head and this projects development time wasn't long enough that I was likely to forget it. So I made the basic door in 3dmax and a fully working clockwork system by importing some cog shapes from illustrator and then converting these into polys and extruding them.

Untextured raw polys


Texturing was aiming for one thing only..make it look nice and render fast using Renderman. This of course meant changing the whole scene over to Maya (as my max to Renderman plug-in I've been working on is not stable enough for production work). Then it was tweaking of lights and shaders and get it to the guys ASAP.

Sculpting and texturing the inside of the tube leading from beneath the trapdoor to the pit of lava was 'interesting' as texturing and sculpting inside of a tube with inverted normal's is never ever fun...not even a little bit lol.