Wednesday, 27 June 2012
Onwards and ...well onwards
Friday, 15 June 2012
Interview with CGPHD now up
Short blog this time as still in midde of working in the stuff for a company I cannot mention, on a thing I cannot hint at and as such can't say anything about that till its out. (Once it is I promise you it will be worth and ...and very hard to avoid lol).
A while back I was asked to give an interview with CGPHD which they have just put live on their site. You can reach it at the link above. ...and no I have not grown the beard back, they just used an old photo lol.
Wednesday, 30 May 2012
Busy as a Rabbit in the...oh shit I already used that title for a blog
Wayne...
Sunday, 20 May 2012
Sunday Night Doodle
Tongihts doodle...still trying to seehow far I can push anaomty before it falls apart. This ones getting pretty damn close to that. Mix of bull frog, human and something else.
Saturday, 19 May 2012
Figure Extended Doodle
Sort of an extended doodle that I've had in my head for a while but not had time to sculpt with sorting everything out for the ReDucxto and MudWalkerX releases. I sort of see this one as a design rough that I could refine at a later date if I have the time and inclination. The head you may remember is from a speed scupt a while back that I wanted to extend to this full figure piece.
Wednesday, 16 May 2012
Beta Testers Needed
Monday, 14 May 2012
ReDucto & MudWalkerX Now Available for Download
- · A interop between Mudbox and Zbrush
- · Zbrush users can now make full use of ReDucto (as can Maya, 3DsMax and Softimage Users)
- · video showing how to add any app with scripting or an SDK in about 2 very easy lines of code anyone can do.
- · A third totally different hybrid poly reduction algorithm of mine 'WeaponX'
MudWalker Features:
- Send back and forth to many supported applications (including scene update as well)
- 'NoQuarter' A Voxel grid based polygon reduction with 9 easy to use auto settings
- Export selected faces/parts of your models or all of them (This can be used for easy model to 3d print parts workflow)
- Take all models in scene to their lowest subdivision level
- Take all models in the scene to their highest subdivision level
- Create a complete Multi Application project file structure if you wish
- Easy to add unsupported applications
- Send to Mudbox & Export to ReDucto from Zbrush
- Start ReDucto out of the box from 3DsMax, Maya & Softimage
- 'WeaponX' hybrid polygon reduction (think of it as a hybrid of ReDucto and NoQuarter, with the speed of the latter and very nearly the quality of output of the former)
ReDucto Features:
- Unique Polygon Reduction Algorithm using its own AI that works out how best to reduce the polycount of your mesh created especially for digital sculpts. It gives better results that anything around currently.
- Intelligent hole filling capable of filling 'impossible holes' other apps will reject
- Industrial strength tri stripping and un-stripping
- Bake Ambient Occlusion and Normal map data direct to your mesh at vertex level
- Mesh merging of high polycount datasets
- Find and Fix problems in your mesh such as rogue vertex, non planar faces many, many more
- Face, edge and vertex optimisation to enable faster loading times
- 3 types of subdivision not found in most applications
- Customisable interface configurations
- ReDucto is a standalone separate application and as such is totally application agnostic
Some extras you get as well:
- A drag and drop file viewer with support for many file types for fast reviewing of models
- 'Mudbox Backup' This simple exe will back up every setting in all versions of Mudbox installed on your machine into one place for easy restoring should the preference files become corrupt. Brushes, materials, hotkeys...everything
- Save and restore all Mudbox settings in one click
Enjoy
Tuesday, 8 May 2012
ReDucto and MudWalker X Have landed!
They are both released via by own development banner 'Psycho Core'. Now Psycho Core is a software firm that is rather unique. It does not sell you anything, it does not want your money or your loyalty...it wants nothing and hopefully gives everything in return. Downloads for both will be made available later this week once the help files and vids are done. If you meet me at any point you can buy me a beer.... or hire me whichever is harder lol
Monday, 7 May 2012
Back Home
Tuesday, 24 April 2012
The Day Shit Went Badly Wrong
B- I end up going all the way to Durham to get money changed with the wrong damn card.... was so tired after long hours putting apps back into formatted and repaired laptop that I picked wrong one up)
C - Have had to Lend my wife Kat's big ext drive...if that blows up I may as well emigrate to Siberia!
D- Its going to be another 'cutting it way to fine' pack and sort out of files...which I was trying to avoid.
Saturday, 21 April 2012
Anomaly: Zero to Complete Still in 60 mins

Thursday, 19 April 2012
Anomaly :: Vancouver 28th April
Its time for some Anomaly pimpage as I promised them I would. :)
The image they used of mine must be 4Yr old and makes me shudder to look at it lol
I'll be at Anomaly in Vancouver on the Sat 28th April (next weekend to you and me). The other artists lecturing are easily worth the price of admission on their own....each. So if you in the Vancouver area it's well worth a pop over. I'll be lecturing on 3D digital environment stuff and then doing a 6 hour demo afterwards on the main floor (....that's gonna be interesting to do as not exactly a quiet environment to work in.) I'll be in Vancouver between the 26th and 30th so there for a few days should any peeps I know what to catch up.
If you're a 2D person then you'll be in heaven, if you're a 3d guys as well then it'll be bliss. I'm going to try and make a couple of the lectures by some of the others myself. That's if I can fit them in around the 6 hour of demos I'm doing , the inevitable jetlag and providing the rooms aren't full of paying people (as once the tickets are sold...that's it no more.)
I'm not even going to try and give you a big sell about what each person does as chances are you already know...and if you don't know then it's about time you learned about them;)
Here's the list of artists lecturing and demoing:
Andrew Domachowski
Charles Guan
Chris Bourassa
Craig Mullins
Daniel Dociu
Daryl Mandryk
Jason Stokes
Jelmer Boskma
Jon Schindehette (Wizards of the coast)
Luke Wakeford (Digital Domain)
Matthew Barrett
Mihai Anghelescu (Electronic Arts)
Mikko Kinnunen, (microsoft studios)
Paul Richards
Steven Chen
Terryl Whitlatch
Thomas Scholes
Tim Mack
Vinod Rams
Xin Wang (Blizzard)
Sunday, 15 April 2012
Sunday Warm-Up 2
I do all sorts of sculpts just for me that never ever see the light of day. I suppose in this case it could be classfied as 'fan art' sort of loosely as its based on the concept sketch for Sargent Tarkels...the 'other' gungan in episode one of star wars. As Terryl Whitlach is also a lecturer at Anomaly in a couple of weeks time in Vancouver, so when I saw her post the concept for this on her facebook page, it seemed the ideal thing to do as a warm up sculpt.
I have changed a few minor things here and there, I played around with the idea that the older a gungan got the longer and more droopy his snout would get....why...well why not? Plus its not as if everyone and his dog has done a version of this unlike just about every other star wars creature lol.
Now normally I dont post stuff based on other artists work or thing from films / comics I may sculpt as wamr ups because as a rule I try to make sure to ask for permission and suddenly then it gets all serious and stops being a fun warm up sculpt. (Thus negating the whole idea of a fun warm up)
If I had time I'd clean this up a fair old bit as its more than a tad rough to my eyes ..... but as a warm up...it'll do.
If you want to find out or details of the line up of lectures for Anomaly 2012 then visit the link below. I'll be doing a 1 hour lecture and demo on a certain type of photoreal environment and then a 6 hour demo on the creature / sculpting side the same day. (Where you can come and have a chat, ask questions, tell me how much you hate my accent etc...although all assasinations attepts must be from 11-11.30pm only I am told LOL :) )
Wednesday, 11 April 2012
Warming back up for creatures
Monday, 9 April 2012
Cathedral : DONE!!

Finally it's done! There's a polycount in the tens of millions and brought not one but 2 PC's to their knees and me to the edge of insanity over the last 2 weeks of it. I've had dying machines to contend with, epic powercuts, both kids at home for 2 months due to crazy stuff by the local education authority who seem to see a simple move of schools as worthy of international debate...but I digress. The bottom line is its done.
Although modelling, texturing, lighting and rendering out the shots for both the Durham cathedral interior from last year and the exterior this year have been fun, I'd a little glad to be able to move onto something organic for a while. The above shot is a style frame from the actual shot done as part of the MOD302 class that's just wound up after 10 weeks spread over 3 months. Things can and do change before final composite although that could take quite a while before I see it. (The stuff from MOD 301 finished last October has only just came into my hands ..and there are still a few shots not rendered out and composited yet.) I'm sort of hoping I'm not the last dude to have it rendered out as be sort of a bitch if the guy who created it does not get to put it on a reel till after everyone else lol.
EDIT: Here's a quick reel of some of the shots I have got a hold of from MOD301 so far.
So no more Norman architecture for a while for Wayney boy! Its been full on 18 hours minimum a day the last few weeks and for most of this year in fact. So in one way its nice to have some more 'me' time and time for the wife and kids.
Its back to organics for a while and prepping for Anomaly in Vancouver for my lecture and demo at the end of this month. I can promise something special as you do not go to what could be called the 3d sculpting capital of the world unprepared ;) Not only is there the lecture but also 6 hours where I'll be demoing and available for questions and practical stuff as well.
I've not made an antique kids bike before to original specs...groovy.
Also I just did a quick logo for Danny John Jules film 'Bucky'. Very fast turnaround on this pone as a favour to Danny. I'd urge you to donate if you can as I'm probably one of the few people to have even a rough overview of what it's about (Danny has been purposely keeping it very secret). I can say it's going to be damn good.... I normally don't pimp other peoples stuff in my blog, but :
A - I count Danny as a mate
B - Its a very cool idea and story line
C - If I didn't he might get the thumbscrews out again...lol
So here is the LINK
So it's back to organics for me for a while so next week or so I'll be getting back up to speed after a year of mostly environment stuff. Expect monsters, expect creatures as it's been a bloody age since I did any. So no more banging on about the cathedral unless its to show you animated comped shots ;) ...mainly as of right now...my books are empty so back to freelance work searching for me.