Thursday, 12 January 2012

MOD301 & MOD302 about to Start at FXPHD

I have two courses you can take part in this term at FXPHD. In case you missed it last time MOD301 Advanced environment modelling is being shown again, and yes this means I will be answering any questions you may have during the 10 weeks on that in the fxphd forum. Also I'm doing a brand new course MOD302 3D Digital Environments. So lets have a quick breakdown of what each course is about:


MOD301 : Advanced Enviroment modelling






This 10 week course covers from start to final renders the creation of a full cathedral interior based on Durham cathedral for use as background to some green screen shots. The final asset is photoreal and looks rather nice even if I do say so myself. The courses uses 3d Max and Mudbox although many followed along well with Maya and / or Zbrush (as there are a few extra videos covering both. It is not a beginners course and is hard, but as anyone who has taken the course will tell you 'you will learn stuff'.


MOD302 : 3D Digital Environments



Lets 1st get out of the way that this is not a one shot course. It is also a hard course to put it mildly and covers the creation of a number of photoreal full 3D digital environments. That means no camera projection, no 2.5D cards... so basically it means no cheating. We are living as artists in an increasing stereoscopic environment where both TV and films have made the step into it. As such many of the old tricks either no longer work anymore, or look terrible if used. The only solution is a full 3D environment in most cases.


This course will be using a combination of Vue 10, Mudbox 2012 and Maya 2012 and will be using real production examples from the 'Joan of Arc' short film being made by FXPHD. Some stills you can see on the main part of my site (www.dashdotslash.net) while others you can't because...well the script isn't locked down yet. The last 2-3 lessons will cover the creation of the external shot to accompany the interior shots made during MOD301. (Although both courses have been designed to be stand alone.)

The shot we have to match the cathedral, set dressing and any environment changes to is a complex long shot taken by Mike Seymour on the Red in New Zealand. This will work the initial reveal of the cathedral, in fact I would strongly urge watching the O day video over at FXPHD to get an idea of exactly what that will entail. We will be using suppplied tracking data and not only creating the assets for the final shot but compositing them as well in Nuke so we have a final shot.



This has been a widely anticipated course since it was annouced about a week back and I will outline again this is not a beginners course and is the highest level that FXPHD run (the other levels being 100 and 200 level courses). Again this course features a series of hardcore practical examples from a high end short actually in production.

I've also been told that an interview with me is in the latest 3D Artist magazine, I've not seen it myself yet, but keep your eyes open for it. You may also want to keep your eye on the next issue as well. ;)

Sunday, 1 January 2012

A Massive Change

Today is rather unique for me as an artist. In fact I'm pretty sure that such a fundamental seismic shift in style doesn't happen to artists very often. Many of you have read and seen me banging on for years about how sculpting isn't all I can do. But I've shown very little evidence of that...mainly as I rarely get a chance, to being quite honest.

I always remember as a teenager a mate and myself were watching a documentary on the life of Pierre Mondrian on TV and being amazed at how basically he woke up one day and went from being a traditional artist painting normal stuff to painting fucking coloured squares and lines in the space of a single nights sleep. It just didn't appear to make any sense...well it does to me now. I totally understand how it can happen to an artist. Maybe that's being overly dramatic but I think releasing what I have done today and a total change of style that goes with it allows me that privilege. PMSL

I'm known as the 'Mudbox guy' or the 'creature guy' or 'that annoying git who sculpts really fast' or 'that guy who moans like a bitch on his YouTube videos' or variations on that theme. From today I'd like to think that changes maybe just a little.

You'll have noticed the main site (www.DashDotSlash.net) has have a major facelift and a massive load of new content. Very few of the images added are monsters or what I'd call my 'usual work' that you have seen for over a decade now. So watch the following video before you read any further.

While talking with Mike Seymour from FXPHD a month or two back about what my next course for them would be, we got talking about the other things I do that I rarely, if ever show. We decided maybe it was time to start showing one of those 'hidden skills' of mine as part of the course I'm giving this term at FXPHD. It is called MOD301 3D Digital Enviroments. For more details on the course I'd strongly advise watching the zero day video introducing this and other courses this term at FXPHD. Those of you that know the way they rate course difficulty at FXPHD know that they have 3 levels, 100, for beginners, 200 intermediatte an level 300 which is far more advanced. If there was a level 400 course,then this could be it, this will not be an easy course I can promise you that, but you will learn a lot.

So in preparation for the course I was tasked by Mike Seymour to basically produce a few full 3d non projection / non 2.5d mattes that used none of the usual tricks and could support any camera move needed. So I did ...and sort of went a bit nuts in the process with joy making a total of over 40 different mattes in a 30 day period (that included the xmas and new year period). I've picked a handful of these for the video, the course promotion and my site.

Now as you can imagine, Mike had only wanted a couple or so ...so when he started multiple finals most days he got a bit of a shock lol. The poor bloke probably feels like he's been under siege. He even dropped a few hints about what I was doing on the last FXPHD podcast and said some very nice things here : http://www.fxphd.com/fxphdod/fxphdod-%E2%80%93-december-21-2011/ (hint: its in the last 5 mins of the podcast)

For a while I've started feeling creatively bored with creatures and whatnot and wanted to put more 'art' into my art. I felt I was being overly limited by the 'mudbox guy' and 'creature guy' label. One thing that I took from the whole episode of making my short 'Of Gods and Men' that I pulled , was that no one realised it was a mix of both real back plates and full 3d back plates.... (Now maybe people were just too busy watching the crappy dragon animation I had to do in 10 mins after being let down by the guy who promised to do it months earlier lol).

It was intentional that I never told people what shots were 3D, or even if there were any full 3D shots in it, or even what was 'proper' footage. Mainly this was as I wanted to see if people would be able to tell if they were not told in advance. If they did, then they never said, so on that score those shots hit their aim of being invisible as 3D. :)

Back then I came up with a workflow that now allows me to create these full 3D matte's very fast using a combination of Mudbox, Vue and 3D Max. (now, 'Matte' is probably the wrong word really as these are really full 3d environments capable of any camera move a director wants to throw at them and not just static scenes or plates) Although the ones you see that I've released today are all created using 3dmax, the course will be using Maya as its used more in high end film production. (...and many of those guys regularly take FXPHD courses.)

When I 1st started 3D I started in apps such as Bryce and Vue, but back then and to some point, even today they weren't seen as 'real 3D apps'. Its only in the last 2 years that we've seen Vue especially become a hardcore production tool and my bet is nearly every film released in 2012 that has effects work in it will have had vue used somewhere. So the time is right to make sure you know it well.

Yesbefore you ask I'll still do my speed sculpts and other sculpting stuff, but now I'm starting to show the other areas I can do things in. So I have a feeling this will be an interesting year.

Enjoy.

Thursday, 29 December 2011

A look back on 2011

So here I am sitting here with my shiny new keyboard (a Microsoft sidewinder X6 for those interested, which should add some useful time savers with the programmable keys ;) ) And it’s time once again to reflect on the previous year. It’s the 29th December, and only 2 days away from what could well have been a very big line under my career. As I mentioned way back at the start of this year, things were not going well for me after I was awarded the 1st Autodesk masters award for Mudbox (My friend Neil Blevins of Pixar just got awarded the 2nd one... A big congrats to Neil as he deserves it), let’s just say this didn’t go down well with a certain small amount of people in the digital sculpting world. It was felt I didn’t deserve it and that I only got it due to ‘popularity’ (whatever the fuck that’s supposed to mean anyway). So they started a whispering campaign that ended up costing me 80% of my freelance work and a lot of opportunities as a result.

Nothing focuses the mind like not having any income coming in and a family to feed trust me! They say desperate times need desperate measures, so nothing was off the table as a solution. I ended up that ironically although my tutorials could be found at just about every major fx house on the planet, and that many people now have careers thank to the knowledge myself and others have imparted over the years to be flat broke and to be honest with little prospect of this changing. So I had to sign on the dole, something I never thought I’d have to do again.

I also gave myself a deadline for my career. The plan was that if I didn’t find a solution to this by new years even this year I would pack it all in. (As I’m not really in this game to dick around.) As you’ll have noticed New Years Eve is just a couple of days away at the time of writing. So could I do it? Could I leave 3D behind and call it a day? Yes although it would have been hard and destroyed a little part of me to do it. But like any husband and father feeding your family has to come 1st.

My 1st idea was the infamous ‘of Gods and Men’ short that to be honest I blame for the stroke I had within a few days of ‘finishing ‘ it. Now I use the term ’finishing’ loosely as there were a lot of problems with that short. It’s a shame as if I’d pulled it off, then it would have been an impressive feat. But I got into a mindset that I had to ‘prove’ that I was still relevant as an artist and claw back my career which was pretty much dead at the time. I was so focused that when work was actually offered I turned it down to keep going on the short. No it wasn’t really very sane to try and do as was originally planned an entire film quality short in 4 months on 2 hours a night sleep. It was even less sane that after the backup drives containing all recently backed up work on it went sort of ‘boom’ that I then said I would do it in a few days over 1 month.

While to this day I remain proud of the stuff no one ever spotted as being 3d, the final animation was an abortion. One massive reason was I was let down at the last moment on the animation for the dragon. As the dragon was the main focus to carry the story forward, I ended up having to animate it myself. Now I’m the 1st person to say I am a shit animater. I had so little time before things had to be sent off to the render farm to render that some shots were animated in 5 mins. That was never going to end well and if it wasn’t for the sense of panic at the time I would have realised this. But I was so focused on it to the exclusion of everything else...I didn’t.

Now I’m not an idiot I did realised that only sleeping 2hrs a night and working the other 22hrs was not healthy. But I thought that if I could pull this off I could once again feed my family. As I said desperate times call for desperate measures. But as I sat at the End User Event in Holland it started to dawn on me after having a few days away from actually seeing the damn thing that when I did something was very wrong.

So I blame the mini stroke I had while there on the shock of realising that for the 1st timed in my life I’d badly and publicly failed at something. That along with the crazy hours, overwork and stress it was causing were the root cause. But when you get desperate you do stupid things.

Once back from Holland (we’ll skip all the medical shit as that’s a dead issue now and as you’ll see in the New Year hasn’t impacted my work in any negative way) the short lasted less than 12 hours before I pulled it. I was left feeling like I’d wasted 4 fucking months of my life, was no further forward and could theoretically ruined my career. That’s how I felt at the time. Out of the sky Mike Seymour arrived just before Holland and had asked me to do a course for FXPHD. Mike to his credit let me show for once that I was not just the ‘Mudbox guy’ or the ‘creatures and monsters guy’ but could do other things. So the MOD301 cathedral interior course was born. As luck would have it most of which ended up being done in the aftermath of the stroke. Turned out pretty damn nice even if I do say so myself. It also served to do what ’Of Gods and Men’ never could.... that I could do other things and do them pretty damn well.

I will not forget that Mike and the staff of FXPHD stood by me when my heath was at its lowest point and when anyone else in the field would have ran like the wind. They stood by me and believed that actually I could do this. I did and it kick started work coming back in again. This year hasn’t been a good one for me in many ways, but the 2nd half actually was a life changing thing. I learned finally that my body and mind does have limits and that I can break it if I don’t ease up. So while the 22 hour marathon sessions of work may be gone forever, I still do what some would call long hours. Why? Simple put because now I am in the position where I know for certain where my breaking point is.

So it turns out that I won’t have to give up 3D on New Year’s Eve this year. Things while not totally A1 on the work front and I’m producing work I’d not have dreamed of producing just 6 months back. Your about to witness next year a fundamental shift in the sort of art I do. Sculpting, whilst important to me is not all I do and I intend not getting as walled into it as I have done. The main reason being there are only so many things you can sculpt before it gets a bit blasé. I’ve always needed a new challenge every day. Now I have a roadmap of sort’s mapped out for next year on a purely creative level I am happier than I have been in years.

So while I realised that people who seem to spend more time having a go at me and others in 3D like me that try to actually help people improve and learn may be annoying, and can become ways be catalysts to problems such as I’ve had this year. The buck always had and always will stop with me. To quote a mate of mine: ‘the haters will keep hating regardless’.

Let’s face it if someone really doesn’t like you there is fuck all you can do to change their mind. So I don’t intend to try. Rather I intend to stretch myself as an artist and continue to make software do things it was never intended to do. Come next New Years Eve I want to be able to look back at the work from this year and say ‘Jesus what I load of junk! I’d better remove that from my site’. You know what? I’m confident that I will make that happen as well as believing in myself I have an idea of where my boundaries are in a very clear way. So it turns out something my dad used to say to me a lot growing up was true:

‘Know your limitations, then you can do what you can do better’.

Extra:

For those of you wondering what I’ve been up to the last month that I’ve kept so closely guarded, no it’s not a short film and certainly n ot redoing ‘of gods and men’ (also to be honest I’m not stupid enough to do that again solo without some serious back up lol.) It’s something completely different to you’ve seen me do. I can promise that unless I lapse in the next 4 days then not one creature will be seen anywhere in the new work I’m about to show lol. ‘D Day' is 2nd jan 2012, BTW I didn’t pick the day. ;)

Tuesday, 13 December 2011

This Years Christmas Card

"Watch out!! because this year Santa's using AT-AT's to deliver the toys"

So here's this years xmas card I'm sending out to clients and friends, done as is my usual rule. My rule every year is to spend no more than 2 hours or so on it from top to bottom and everything must be 3D (Although I didn cheat a bit 2 years ago as I couldn't be arsed to make a santa sack full of toys lol). No cheating on this one...but also something a bit different for a Christmas card. (It also shows you can use mudbox for more than monsters and wrinkey old men).

So here's wishing a merry Christmas to you all and wishing you a very happy new year.

...and for the insanely curious the wireframe while I was working on it last night


Friday, 9 December 2011

Busy as a Nymphomaniac Rabbit

It's been a strange few days to say the least. It's been like everyone and his dog want a piece of me and to throw opportunities at me. This of course is very good, but odd that it all comes at once. What makes is stranger is that I'm working on things at the moment that are different to say the least that I'll be showing some time early in the new year.

So over the course of 2 days alone I've had:

  • Interview thingy for 3d Artist magazine agreed
  • email from games firm sounding me out about a job
  • Finding out I'd been put forward for another job at yet another games firm
  • Agreeing to do some articles for 3D Artist magazine
  • and an email from LucasFilm asking me if I'd like to send them a CV.... (which for the record I don't expect to get)

On top of this the stuff I'm, doing for the FXPHD course I'll be doing next year has been going down VERY well with Mike Seymour. But I'll let that speak for itself once the time comes. There is also possibly yet another trip to Holland on the cards and might be speaking at the London 3Ds Max user group at some point as well. in fact while I may seem to be incredibly quiet on the image front of late I can promise you I'm working my arse off on a number of fronts. You'll see some nice stuff in the new year and I can promise as Monty Python would say 'something completely different'.

Sorry for the big tease but as usual some stuff I can't go into details about and other things I won't just at the moment.

Thursday, 1 December 2011

9 years ago a Woman Walked into a Party......

WARNING: sloppy lovey dovey shit ahead!

9 years ago I was sitting at a party in Stevenage that was one of the only times I partied surrounded by people didn't know in a strange location. When a woman walked into a party it was love at 1st sight and I swore that was the woman I'd spend the rest of my life with. We're still together and now we have 2 kids.

Like any relationship it hasn't been easy especially in the early days when I would commute by train from Durham train station to Dover just to spend time with her. Anyone who knows me it takes a very special person to make me do that. Everyone we both knew repeatedly said it wouldn't last and that we were wrong for each other...everyone except a small handful of people. The majority were wrong and we're still together 9 years later.

Like any relationship at times its been far from easy but like anything that's worth doing, it's worth it. Kat hates her photo taken and hates being on video even tonight when filming a timelapse of putting the xmas tree up she refused point blank to be anywhere near where the camera was. So most of you reading this won't know how beautiful my wife is. But of a shame really. But in a rare moment of sloppy lovey dovey shit... so all my love to the one woman able to put up with me for any length of time apart from my mother. For that reason alone she deserves a medal as big as a bin lid.