Saturday 25 February 2012

Saturday Night Render


Sort of start of a work in progress.... ignore the jumper as it not been sculpted yet and the uvs are screwed up... but threw it into max and did a render anyways. Not the worlds most challenging model on the sculpting side as very little to do really...although may change a few proportions next time I pick it up. Runs off Three 4k maps, a diffuse, a bump and a spec....these are then plugged into various channels of the shader and color corrected in app as needed.... render time is only 40 seconds and this way saves a fair old whack of render time.

Some of you I know may see that it bares more than a passing resemblance to someone on the london 3d max scene...thats totally by chance.... honest ;)