A few animated Gifs showing breakdowns of a small selection of the shots from the film Last Days on Mars that I was 3D Supervisor for here at Screen Scene, Dublin have surfaced over on www.edwardbruce.com. For any clarification feel free to get in touch with Ed on twitter @EdBruceVFX. Although as 3D supervisor all 3D shots always had to go through me, I'll only mention things I directly had a hand in (there is far more cool stuff from this to come in April BTW).
Lead VFX Supervisor Adam McInnes, Peter Hartless VFX Coordinator, Keith Mason VFX Editor. Sarah Mooney, VFX Producer, Amy James & Nicholas Murphy, VFX Coordinators and Kenneth Coyne, VFX Production Assistant.
The main 3D Team I was lucky enough to have were:
John O' Connell
Also lots of credit should also go to the matte painters and Comp Department run by Grainne Freeman
So without further ado here's some images all from Ed's site I cant go into too much detail about what and how things were done but I can post a word or two:
|Lighting, placement etc|
|The main rover R and D Shot that everyone worked on at one time or another....|
|Martins epic dust storm|
|1st shot I was responsible for lighting|
|lighting, placement etc by me, dust storm by Martin|
|Martins epic dust storm again , (I just did a few sculpted mountains for collisions on this)|
|digital doubles are mine done in 1 day each, lighting and Rover animation by John O'Connell|
|Digital doubles, lighting|
|Lighting, dust etc by Garloff Langenbeck|
|'The Pit' one side sculpted by Myself, One side by Glen Southern, Lighting by me|
|'The Pit' one side sculpted by Myself, One side by Glen Southern, final pass and lightingby me|
|Lighting wheel dust by Daniel Rath, 3d tracking by Yanko Slavov|
|Lighting, placement by me, matte painting by Lino Khay|
|Lighting by Giacomo Cavalettie|
99% of the wheel dust was done by Garloff, and most of the 3D tracking by Yanko. Rover model by Daniel Rath
Those of you heading to CAVE in Vegas in December will notice a few of the load of digital doubles I did in the above shots. At Cave I'll be outlining the next step on form the workflow I used on Last Days on Mars to create digital doubles fast and to a high quality.