Monday, 3 September 2012
WIP: bit more work
Nothing else done to it at the moment apart from adding the start of the dress. I'm basically just using tongiht to kill time until my son goes back to school on wednesday if I'm honest. So everything still subject to changes.
Friday, 31 August 2012
Thoughts on Opinions of all 3d Female Models
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| Work in Progress |
As you can see above I'm currently working on a type of
model that is a rare thing for me, a female sculpt. (Don't worry she'll be wearing something soon
enough) . There's a reason I don't
usually do them, female sculpts that is that I figured was perfect to cover in
a blog.
Now a female 3d model suffers from something that just about
no other 3de subject matter does.... the attraction of the viewer, what he (if
a straight male) finds attractive, unattractive and pleasing not just to his
eye but in some cases to his groin. How
many times for example have you seen crits on female sculpts that often descend
into 'I like bigger breasts', or ' I don't like the pointy chin', etc etc? I'm not referring to everyone here, but there are a lot who treat feamle 3d models like a virtual edition of playboy.
When was the last time anyone said 'I don't like this orc as
he needs a bigger penis'? Or 'You know I really prefer my orcs to be more
female looking and with larger pectorals and a firmer bum'? But somehow treating a female 3d model as
almost like a virtual beauty parade is somehow deemed acceptable. Is it as it is still a male dominated
profession? (judging by the views on my YouTube videos alone 95% are males).
We don't see females in our industry complain that a male sculptures knob is too small or he
is not toned enough. (Although that would maybe make a point far better than this article ever can.)
But for males it
seems to be just natural. THIS is the
reason I hate doing a female model as it is less about the model itself and
more about what the male looking at it finds attractive or aesthetically
pleasing.
So why am I doing it? Simply as if I do not included one
once in a while people assume I cannot do them.
It may seem strange that while my work often skirts the daemons from the
7th level of hell that I don't agree with objectifying women, or treating them
purely as objects for visual gratification.
So while this will 'say'
something artistically once complete, it may not be what you would expect.
So yes I do have a line that I do not cross, I expect some
to disagree with that, but hey it'd be a boring world if we all agreed. But I always stand by my principles whether
others agree with me or not. No point
having principles if they are the same as everyone else. So yes I would like to see less objectifying
of women in 3d models and see them treated exactly the same as a male model or
a one of a orc riding a space goat from mars.
Its all just polygons.... or we could just all moan about breast sizes
and continue as is lol.
Sunday, 26 August 2012
Beavering away
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| Yes time to drag the cathedral out again. |
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| Started this about 5 years back, thus making it longest model to be recoverd out of mothballs |
As I've been quietly working away on stuff for my next reel,
I thought I'd show a few images of stuff that's both going to make it, and
stuff that isn't. Although I won't make
a final decision on anything until I've got everything rendered out, both that
I'll use and not use.
Although I am now after 3 weeks of rendering stuff out
getting very sick of seeing my models go round and around lol. Now usually this is the point that I start
getting bored and do crazy stuff that people don't usually put in their demo
reels, like the intro 'profile' stuff on the old Autodesk masters reel, or the
hand sculpted environment stuff on the last one. its anyone's guess if I will keep it sane and
sober or start doing off the wall stuff lol.

Wish I could lose weight...but not this much.
Although judging by my latest work in progress I may well be starting to edge towards the latter. (yes he will be in a ballet pose in the reel lol). he actualy was at one point going to be my version of 'Mr Hyde' but thought 'hey ya know what? I'm always doing scary shit, so lets try something a bit less scary this time' lol. Although a brute in a ballet tutu may still be its own special kind of scary on several levels actually.

Go on laugh in his face, I dare ya lol
There is of course time for me to trash the whole damn lot
and start over (it wouldn't be the first time I did that). I'm trying to make sure for once I do not rush anything so nothing
shown here is 100% done with the exception of the cathedral.
Monday, 13 August 2012
Some Advice On Demo Reels
It's that time of year again... The time when I look at my current reel
through finger covered eyes and cringe. That's
mainly as each year, like every artist your older work doesn't live up to your
current stuff. It's also means trying to
get footage etc out of this last 12 months clients that I can use in my
reel. now if that goes the way it
usually does, then by the time they actually clear me to use it, it'll either
be too late, or I'll have better stuff to use by then.
It's time to fire up the render engines and start rendering
some of the hellishly long render times I have ahead of me. I can't say I like that as it turns my office
into a sauna. I'm rendering everything
on a single machine as I cannot afford to tie up both (or my 'spare'...mainly
as my 'spare' is missing a graphics card at the moment lol.) I also like to keep a machine clear even when
works thin on the ground for doodles and making special things for a reel. I always like to throw a couple of things in
that haven't been widely seen.
My Advice for What its Worth:
Its less about making a reel people will go 'wow' over in
the 3d industry, but more a reel that people who actually hire me go 'wow' at. as nice as you all are, you don't pay my
wages so on that side of things a client or prospective clients opinion is far
more important. For those just starting
out making their 1st or 2nd reel I'll advise one thing. Forget what other artists think of you on
seeing your reel. They do not pay your
wages and are your direct competitors.
You have to make a choice right at the start when your mkaing a demo reel, are you want to impress other artists, or protential clients? If it is for clients then modesty is for another time, not for a reel that has the
sole purpose of selling yourself. You're
not making one so other artists like it, but rather so a potential client will
look at it and what to hire you over the next guy. While the quality of the actual models is of
prime importance there is nothing wrong with selling yourself. Do not listen to those who are either too scared
of what others will think if they 'sell themselves' or think that we should all sit
like humble monks doffing our hat to clients with modesty. There is a time for modesty, but when you are
trying to make a living is not one of them.
BUT!!!!....
There is such a thing as taking it too far. There's
a big difference between making the very best of what models, footage
and achievements you have and coming across as a total dick. By all means promote your big achievements
that you may have over competitors. But
do not proclaim yourself 'god of 3d' unless you want to sit wondering why your not
getting any work coming in. While I will
promote everything I can in my reels to the hilt (as my site is my shop
window), most people find when meeting
me or talking to me that I have a rather pragmatic view of my art and
career. While I am confident in what I
do, as you need to be as a professional artist, I like to think in real life or work situations that I come across
as a nice normal (ish) guy.
So finding that balance is crucial. So while I will use every trick in the book
to make my reel come across as the best thing since sliced bread (as should you
all as well), I feel I've got to a stage where my work and achievements speak
for themselves. For example while my
last proper reel was the one I made in about 2 hours for the Autodesk masters
award nearly 3 years back and was very 'pushy', my next one will be a bit more
laid back. Although while some other
artists detest that reel, clients ate it up. Although its prime purpose was
purely for that one event...it just stuck around a bit longer than i thought it
would lol.
Personally I know who
I see as being the more important people to impress.
Impressing your peers comes 2nd.
But remember what PT Barnum said
over a hundred years ago:
"You can please some of the people some of the time but you cannot please all of the people all of the time"
So my advice to those making a reel is to put your very best
foot forward, promote what you have as well as you can and the achievements you
may have made. But beware of that fine
balance.... on one side of the eternal razors edge are clients coming to hire you, on the other side is coming over as a total dick who no one would hire if you were the last artist alive. Walk the line with care.
Wednesday, 8 August 2012
Zbrush Mech Timelapse:: Overkill
First off no I have not changed apps to zbrush... But I always test all apps when they release a new version. I do however use zbrush for things there is no mudbox or 3d coat equivelant for.
Its not often I do a critisism of an entire style of design of 3d modelling. Its risky and it can piss people off. (but hey what else is new...) But never being one to stand back from controvesy (and being a moody old bugger who hardly slept last night), I felt this critisism needs to be said. ...and let the cards fall where they will.
This model from last night (named 'Overkill') was meant as a heavy handed critisim of the recent plethora of Michael Bay-esque style mech design that I hate with a passion normally reserved for warring nations. (Now I've nothing against him and I'm
sure he's a very nice guy really though lol) If I had simply put the critisism that follows without a demonstration of me actually doing it, then it would have simply been wrote off as 'oh he's only saying that because he cant do it himself'. Just because I do not do a style does not mean I cannot...like a lot of artists.
This is not hard to do and requires no artistic ability whatsoever on the half of the artist. You could teach a monkey to model in this style. Seriously I am not exagerating here. Its takes no artistic talent whatsoever. If you put no thought into function, forms and balance of design, then you end up with an abomination like this. What I hate about is that just banging a shit load of detail onto a model does not make it good. It is easy to fool the human eye into going 'wow!' just through sheer ammount of detail.
... that however does not make it a good model.
So this model is meant to show :
... that however does not make it a good model.
So this model is meant to show :
- How easy it is to do something like this in about 75mins
- What happens when you don't bear in mind form, function and balance of detail.
- A lot of parts or detail do not make a good model...and this is junk....literally. The difference between a good mech design and a bad one is the difference between a migraine and blamange lol.
- That you can make something that looks 'cool' (alledgedly) without it ever being able to be animated or even move. Its is easy with a total disregard to how a thing would mechanically work to make something that is smothered in detail such as this.
Simply covering something in pointless widdles can never replace a properly thought out design that can actually function.
...Thus end-eth the sermon for today.
How it was made:
Everything you see in the video is a default zbrush install of the latest version. A shit load of mesh insert brushes were useed with parts from just about every single one of the buggers. Unfortunatley the file /timelapse function in zbrush screwed up on this and corrupted the rest of the workflow, but its basically more of the same. Then the part I had made was then canibalised into the other parts. 'Simples'.
Now this workflow can of course be used for things with far better designs that this piece of crap. in fact i do have something in mind at some point soonish (time allowing) that will do exactly this workflow, only in a fashion that would produce a model with good design ethics.
Now while I may hate this style of modelling, its not the first time I've modelled something in a style I personally cant stand. Part of being a profesional artist is not just making things that you like or think are 'cool', but also to be able to still produce your best when you cannot stand the model or subject matter your working on.
But when producing portfolio pieces, maybe we should all make a vow to try not to just add etail and various nwiddles just so people will have a eye orgasm. Make it mean something and the detail have both form balance and purpose.
Now I'll keep this model on my site purely so I can then tell what clients have good taste and who has bad taste lol. Thus meaning I can then add a 'artisticly blind' tax to my invoices. :)
Wayne...
Tuesday, 7 August 2012
Messing Around in Zbrush
I thought I'd give teh new version of zbrush a proper run out tonight.... so came in with no concept art (I harldy do anyway these days for personal stuff) and my existing zb knowledge. So this hideous nightmare is my old 'Big Blue siggraph model 'coming to get you Micheal Bay' lol.
Its all default parts as a warm up for an even more 'proper' test and done in about an hour and a quarter.
60 min Textured Practice sculpt
Here's a quick 60 minute practive sculpt. Yes I still practice and will do until the day I die probably. The aim for this was to sculpt a head with 1/4 million polys or less. I also stuck a diffuse, specular and bump maps on it. I cheated with the eyebrows and did them in post in photoshop, as people without eyebrows look a bit freaky to me, although I did screw the mouth up a bit on this for some odd reason lol.
The reason for the self imposed quarter of a million poly limitis a simple one. I belive in never wasting a single polygon as they all add up. The more you can squeze that last bit of detail and form out of a sculpt..the better. I'vge been doing this poly limited practice routine on and off for over ten years now.
So it's not a serious sculpt, just a doodle done without refs for practice thats all.
Still waiting on olympics stuff, now if I was a betting man I'd say they are going to make us all wait until after the entire olypics is finnished and then pass it out (by then it ceases to be 'news' of course...this may or may not be on purpose ;) )
If your doing some FXPHD courses this term check out the bachground fundementals video week 4 which Mike Seymour uses some of my stuff to explain the ins nand outs of displacement, vector displacement and UV mapping.
Tuesday, 24 July 2012
What I'm finishing off today
Thursday, 5 July 2012
Mudbox Hard Surface Sculpting
Finally some art today as opposed to just typing about other
stuff. Something I was messing around with today as
sort of a practice exercise, the idea was to sculpt al the mech parts from the
base mesh with no retop or extractions. (The only parts that are separate
meshes are the teeth, tongue and arms....everything else was sculpted from a
low res mesh.)
It's a good exercise as people often take a short cut these
days, especially if they are using Zbrush and extract the shit out of the base
mesh into a load of seperate parts making life so much easier. however, easy is NOT what I want from a
practice sculpt... The idea is to make life as uncomfortable as possible.
I've included a quick render and the turntable from Mudbox
so you can see how I ran out of ideas once I got below waist level lol.
BTW the upper body rough sillhoutte was taken from a very old Doctor Who monster...if you noticed it was a blatant ripping of the sea devils sillhoute then you get a bonus point. ;)
Monday, 2 July 2012
ReDucto Update: ReDucto Standalone & tweaks
Always one never to give advance notice of when I'm putting things out app or plugin wise, I've just uploaded a tweaked version of ReDucto my poygon reduction app. The main tweaks are:
- A standalone installer for ReDuctro for non mudbox users
- Getting rid of the annoying bloody windows UAC notices whenever you use it
Just to clear up a misconception or two that never had time to back when I released it. ReDucto is not a mudbox plugin, it is a standalone app. It was originally packaged together with MudWalker as those would be the main people using it I guessed. You could say I was wrong as all sort of people and places use it. So the reason for splitting ReDucto into its own installer was a simple one.... that way its clear that anyone can use this and that you do not need mudbox installed at all.
To learn more about either ReDucto or the MudWalkerX suite go to www.psychocore.com
So I've been going back to that other old hobby of mine, writing and recording my own music, so if your inanely curious or just want to have something to moan about feel free to pop over and have a listen on soundcloud here:
Friday, 29 June 2012
Guardian of the Rings
Here's a little something I've been noodling about with last night and this afternoon. Not incredibly serious sculpt and wish I'd had more time to fix the arms and complete the claws, but alas it'd need a total retop to take futher. As usual created using Mudbox and 3dmax 2013 and renderd in mental ray.
Camera update: memory card if defnalty totally screwed, and cant test camera until I buy a new one tomorrow, so keep those fingers crossed.
Camera update: memory card if defnalty totally screwed, and cant test camera until I buy a new one tomorrow, so keep those fingers crossed.
Thursday, 28 June 2012
Lighting storm causes 5Dmk2 (MC) damage
This cloud brought electrical death!
I normally don't put photography stuff on my blog, but as
this is such an interesting story and also a cautionary tale I felt just this
once I was allowed. Just after dinner
this evening we had a massive storm right over our house. Now as I'd just got delivery of my 5D Mk2
about 3 days beforehand I thought this would be the perfect chance to use it
(I've been too busy with work the rest of the time).
So off I went outside with my wife and daughter (who had
never seen a storm or lightning before) and started filming and taking
photos. I didn't think too much about
it, even when a massive crack of lightning happened and my camera flickered like
I had just shorted out the battery or something. I kept filming and caught some amazing
footage of a lighting storm about as close as you ever want to get. 3 inches of rain fell in a little over a minute and a half. The worst storm I've seem here since the Epic consett lightning storm of 1995 that fried electrics over a 2 mile radius. (anyone local around at the time remembers it well!)
So after it had passed I rushed to my computer to download
everything...only to find that the storm had screwed up my brand new Scandisk memory
card (that cost £90 as it washigh speed and intended for video). I got a handful of photos off it but the camera
and the card kept giving errors. Finally
I stuck the card directly into the slot in my main PC and started a recovery
process...followed by recovering corrupt unfinished MOV files.
The video above shows what I could recover from the storm footage up to the moment it all went 'pair shaped guv'.
Now I have to admit being scared shitless of
testing my camera again in case it screwed that up as well. It took me a fair
old while to round up the money to spare that I could spend on it (as my rule is only money I make selling stuff or paid directly into ebay gets used for my camera stuff.)
So I am putting off testing the 5D at the moment..that going
down only days after I bought it would be to horrible to contemplate. (although
par for the course with the epic bad luck I usually have).
Weirdest of all... the storm also shutdown every single mobile
phone in our house, all unplugged and fully charged. I've no idea why...answers on a postcard
please. But anyway here's the video I
caught such as it is (with unfortunately the best parts missing with epic sheet and fork lighting.)
Wednesday, 27 June 2012
Onwards and ...well onwards
I'm sitting here just doing the final stuff on the contract
I've been working on for a client for a month.
Hopefully sometimes in the next couple of months I'll be able to show
and go into detail about what I've been doing and what for. So now it's back to hunting down freelance
gigs and firstly having a bit of 'doodle time' for the next week as this jobs
been full on long hours for a month now and it'll be nice to get some time back
to 'have a life' again lol.
Yesterday I finally got the 5D Mk2 DSLR I've wanted for 2
years now, so also I'll have a bit of time to play around with that as well. although its less for 'DSLR film making' and
more for project related stuff.
(Although that's not to say I won't be testing out the video features
lol).
I'm also REALLY looking forward to saving an archive copy of
what I've done and then deleting the other 125gig of incremental saves lol. So it's back to what passes for normal and
enjoying not having to be within phone answering distance stuck at home.
On my list of stuff 'To Do' is to do a Linux compile / port of MudWalkerX and ReDucto, do some
opening titles for a TV Show and try and get around to putting together stuff for
my next demo reel, although as usual the biggest problem will be actually
rendering it out on a single pc. It's
ironic that more people now have scenes I've came up with as part of the FXPHD
classes I've gave in their reels than I do. but still...I've got to smile at
that.
So now if you'll excuse me, I have a bit of speed sculpting I
want to doodle on with....
Friday, 15 June 2012
Interview with CGPHD now up
Short blog this time as still in midde of working in the stuff for a company I cannot mention, on a thing I cannot hint at and as such can't say anything about that till its out. (Once it is I promise you it will be worth and ...and very hard to avoid lol).
A while back I was asked to give an interview with CGPHD which they have just put live on their site. You can reach it at the link above. ...and no I have not grown the beard back, they just used an old photo lol.
Wednesday, 30 May 2012
Busy as a Rabbit in the...oh shit I already used that title for a blog
I've just signed to do a months worth of work for a firm, I cannot tell you which firm, what it is for, what type of thing it is, what my job will entail, what I am doing. Almost sounds like I'm James Bond lol (and no that was not a clue as I canot give clues....I would be strung up if I did.) For those of you who know this industry I'll be on a remote lockdown so I cannot utter a word of what I shall be doing until cleared whenever that may be. So if the art side of the blog stuff gets a bit thin for a month that is why ;)
Wayne...
Wayne...
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